Weekend Confirmed Episode 62

By Garnett Lee, May 27, 2011 11:00am PDT

While the Jeff is away, Andrew Pfister, Christian Spicer, Xav, and Garnett play, and take a few more swipes at Cougar Town. But this is no wine-sipping sitcom; we crack open a couple beers and dig in to games, like LA Noire, Modern Warfare 3, BioShock Infinite, From Dust, Bastion, and more. In the warning we return with more of our and some of your moments that stand out as game-changers for videogaming. And we bring it all home with this week's news and Finishing Moves.

Weekend Confirmed Ep. 62: 05/27/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 62 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:50

  • Whatcha' Been Playin Part 2: Start: 00:31:25 End: 00:59:40

  • The Warning: Start: 01:00:42 End: 01:31:27

  • Featured Music "Tantrum" by Longevity: 01:31:27 End: 01:34:23

  • Front Page news: Start: 01:34:23 End: 02:09:24

Longevity is an L.A. based producer/MC. He is a staple on the Los Angeles underground music scene and his talents have attracted many artists to work with him: Jurassic Five, Kanye West, KRS One, Cypress Hill, Fishbone, Psycho Realm, Talib Kweli, Aceyalone, Black Eyed Peas, Pete Rock and the list goes on. His talent for merging hip-hop with hardcore rock is undeniable. Well known for his producing skills, Longevity and the microphone have a mind-blowing friendship as well. He is a lyrical mastermind who knows how to own a stage and get the audience moving.

Check out the Tantrum music video and pick up the single on the iTunes music store. For more hit Longevity's Facebook page.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • As the self-titled Chief Call of Duty Modern Warfare Cynicism Officer here, I feel the need to elaborate on the Modern Warfare 3 vitriol.

    It is not, as Xav states, just hearing the name "Modern Warfare 3" and shitting all over it sight unseen. There is a deep history, with its roots at the BASHandSlash BASH123 podcast on October 17, 2009, when Robert Bowling announced that Call of Duty: Modern Warfare 2 would not have dedicated servers on PC, and instead would impose forced matchmaking via a new service called IWNet. It continued on November 3, 2009, with a Best Buy chat session where Jason West, Vince Zampella, and Mackey McCandlish repeatedly downplayed and dismissed the advanced features that were in CoD4, but would not be in Modern Warfare 2. Most notable quote from that session: "We would like you to play the game the way we designed and balanced it." Subtext from that comment: "Hey PC game tweakers: SCREW YOU!"

    Garnett Lee himself mentioned the phrase (I believe in Weekend Confirmed 12, the pre-E3 episode), "the rush to beat Call of Duty", which could have as easily been "the rush to BE Call of Duty". If you look at games like Crysis 2, Homefront, and Medal of Honor, they were trying to directly copy the gameplay mechanics from CoD4. Sadly, Medal of Honor was most likely successful enough for EA to fund Danger Close to make a sequel, which I fear will copy even more things from Modern Warfare 2, and be even more PC platform hostile. In terms of the storyline, I would like to play a PC first-person shooter with modern-day weapons, but I want the "bro" factor to be thrown out the window. I'd like to see a friendly NPC squad with classy, understated dialogue, toned-down effects that don't sway into the absurdity of Baysplosion-ism. But no, since Modern Warfare 2 sold eleventy billion units, we're getting Jesse Stern insane-cold-war-fanfic writing, Hans Zimmer "The Rock meets Crimson Tide meets Bad Boys meets Muscle Milk" soundtrack, and "clicking L3 and R3 at the same time is so VISCERAAALLLL!!!" quick-time events.

    Fuck. That. I'd rather be playing Brink. Remember Brink? The game that the Weekend Confirmed guys and Jeff Gerstmann shat all over because "the bots in the XBox 360 version sucked and the grenades are all weak"? Yeah, that game, but on PC, connecting to dedicated servers administered by kind charitable souls in the Shacknews community. And adjusting the FOV to something not tunnel vision (though I'll have to check if they've fixed the FOV reset yet; unlike Infinity Ward, Splash Damage is patching their game at a fast rate).

    Two more things for Garnett:
    - Not "ten hours", if MW3 is anything like MW2, it will be 6 hours, maybe 5.5. After all of the hype from the gaming press's antics fueled by Bowling's propaganda machine, general opinions of MW2's single-player storyline was that it was short, not as good as CoD4, and had too much "Oscar Mike!"
    - You forgot Jeff Cannata's remark on Call of Duty: Black Ops being exasperating because "it's always cranked up to 11". Instead, you went for "in MW3, you're always on the edge of your seat!" I agree with Jeff on Black Ops; there were times when they had the pace of the game way too fast, especially the Khe Sanh level with the janky scripting. I still don't know what the hell half of the dialogue in the first third of that level was; even with captioning turned on, I can never read through it, and I'm not motivated to try reading through it, because that was one of the worst levels in that game in terms of repeatable playability.

    Thread Truncated. Click to see all 5 replies.

      • The "L4D2 effect" was from people who bought Left 4 Dead 1 back in November 2008, and then Valve announced a full-priced sequel to be released a year later. Personally, I skipped on Left 4 Dead 1, so I pretty much said, "Good things come to those who wait." Thankfully, Valve released numerous free (on PC) DLC packs to owners of both titles.

        For Modern Warfare 2's PR cycle, it was a lot of vague deception, up until October 17th. When the teasers were released, the running line was "Did you like CoD4? Would you like more of that, but better?" Plenty of CoD4 fans would shout out, "YEAAHH!!". I was at QuakeCon 2009, and one of the most popular games being played there in the BYOC section was CoD4. Shacknews editor Nick Breckon interviewed Bowling, who said the following regarding PC multiplayer: "PC will be the same as it always was." ( http://www.shacknews.com/article/60559/modern-warfare-2-interview-infinity ). And then Robert Bowling announced IWNet in the middle of a podcast on October 17, and made the "official" announcement on his personal blog. He was later scolded by many for using his personal blog and Twitter account as "the official PR channel of Modern Warfare 2", and completely ignoring the official Call of Duty forums. At some point, he finally shut things down a bit and acnowledged the official forum's existence.

        In light of that, I really don't feel compelled to be strung along by Bowling this time. However, Xav, you NEED to do exactly that, because it's your job, and it's what the community and shareholders demand of you. I'm personally prone to go for worst-case scenario because I've seen the end result be close to that so many times. I also don't trust anything in cutscenes, teaser videos, and so on; I place far more value in actual gameplay sequences, preferably controlled by me. I prefer custom binds with absolute weapon selection (press 1 to select slot 1, press 2 to select slot 2), an FOV that isn't claustrophobic and allows a view of an entire corner of a street (90 degrees!). Odds are, none of these things are going to make it in Modern Warfare 3.

        The Modern Warfare series just lost me as a fan, much like the Call of Duty series lost me at Call of Duty 2 ("What, it's like even more Call of Duty and CoD:UO? Thanks, but I've already bored myself of those two games after memorizing the mainline storyline, I'll pass"). I did at least appreciate the partial (and partially broken) olive branch extended by Treyarch with Black Ops. I've played zero hours of it online, but logged tens of hours in Combat Training messing around with bots on the lowest skill setting. The storyline is fun and interesting, and more than half of the maps flow well. And they let me increase the FOV in single-player to at least 80, which is a lot more comfortable than the constricted 65. There's still no sign that IW / Sledgehammer will give that much to the PC community in MW3.