Weekend Confirmed Episode 60

By Garnett Lee, May 13, 2011 11:00am PDT

Brink, Deus Ex: Human Revolution, and Gatling Gears get the show off to a fine start in Whatcha' Been Playin? this week. Andrea Rene of Clevver TV joins Xav, Jeff, and Garnett in the studio for the conversation. A look at some of the top IP's created this generation in the Warning brings out just how many great games we've had over the past few years. There's the latest update on the continuing downtime for the PlayStation Network in the news but it closes out on happier matters with a handful of game announcements and Finishing Moves.

Weekend Confirmed Ep. 60: 05/13/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 60 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:35

  • Whatcha' Been Playin Part 2: Start: 00:31:08 End: 01:03:20

  • The Warning: Start: 01:04:22 End: 01:33:40

  • Featured Music "Fever - We Love You" by Hello Ninja: 01:33:40 End: 01:36:06

  • Front Page news: Start: 01:36:06 End: 02:15:50

Boston's Hello Ninja rocked the Featured Music break this week. They are a quartet featuring the vocal power of Cat Basile, the percussive talents of Anthony Geehan (Gee-han), the melodic guitar of Will Deeks, and Tim Thomson's bass expertise. Their newest single, "Fever (We Love You)," recently had a music video released that you can catch on YouTube or the band's Facebook. Their new EP and other songs are also available on the Hello Ninja Bandcamp page.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Andrea Rene hosts daily video game news updates on the Games channel at Clevver TV.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments












  • So, Brink. I actually haven't played it at all and scarcely even know what it is, but from what I heard on the podcast, it seems like the PC version is the one to play, like it just had a rough time porting over to consoles. Would that assertion be correct?

    Garnett's description of all the moving parts made me think of ARMA - game with so many moving parts that you can't really blame its ridiculous bugginess.

    Then of course there's the way people play it, which sounds like the situation with Team Fortress 2 on 360 versus PC (already discussed below).











  • The entire time you guys were discussing the idea of a more complex, teamwork-oriented shooter, my brain was screaming: Section 8 Prejudice! I've brought this game up here in the forums a few times, but no one has shown any interest in it so far. I'm going to give it one more try :)

    I think the developers of Section 8: Prejudice (Timegate studios) did everything that the panel this week seemed to want out of Brink. S8P is a game that rewards co-ordinated teamwork, and also allows players to fill a role in battle that suits their playstyle. Deathmatch fans can go full offensive and focus on attacking the enemy team and capturing bases, while other players can focus on deploying ammo despensers or automated turrets. They can even focus completely on fortifying and repairing their own base.

    The game also adds "mission" style bonus objectives into the multiplayer matches for extra points. These range from needing to escort a cargo vehicle across the battlefield while the enemy team tries to destroy it, to picking up an airstrike beacon and delivering it to a target somewhere on the map. These objectives create great incentive for tighter teamwork and communication, without de-railing the regular flow of the match.

    I really think this game deserves a closer look from the show.... the campaign is nothing special, but the multiplayer is really interesting.