Weekend Confirmed Episode 59

By Garnett Lee, May 06, 2011 11:00am PDT

By popular request, Weekend Confirmed takes on all of Portal 2 in the opening segment. Though the conversation covers much of the game in feel and concept, there are spoilers. So for those wanting to avoid them, skip forward to the start of the second segment at the 32 minute mark. And there's still plenty of great stuff to come from there like Child of Eden, Outland, Thor, our new "knockout" game, how Sony could tackle E3, the top news stories of the week, and Finishing Moves to top it all off.

Weekend Confirmed Ep. 59: 05/06/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 59 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:31:22

  • Whatcha' Been Playin Part 2: Start: 00:31:57 End: 01:01:00

  • The Warning: Start: 01:02:09 End: 01:33:13

  • Featured Music Adam K feat. Naan "Wake Up (Morgan Page Remix)": 01:33:13 End: 01:36:40

  • Front Page news: Start: 01:36:40 End: 02:14:30

Adam K dropped some amazing progressive house on this week with "Wake Up (Morgan Page Remix)." It's one of four remixes you can checkout on his Hotbox Digital site (and I strongly recommend you do, particularly the Adam K and Soha version). Today's track can be purchased from both iTunes and Beatport. For more from the awesome Adam K check out his official site and Facebook page and Hotbox Digital.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • So the reviews for Brink have come out, and thus far doesn't seem to be as well received as one expected (BLeahy with his review on G4tv). What disturbed me is not so much the reception from the critics, but the response to the various reviews that are either lukewarm or not good (I checked out the G4tv, IGN, and 1UP ones).

    Now this seems to be a common thing where when a game that has been heavily promoted or with great ideas end up reviewing poorly, the gamers that expected something more tend to absolutely shit on the reviewer. Nevermind that they haven't played the game yet nor seem to realize that a reviewer's opinion is just that: an opinion. However it has really just occurred to me that like the main theme for "Inception" where an idea becomes an absolutely powerful thing, we seem to get the same thing for gaming.

    What I mean is that games that upon preview have great ideas, further bolstered by the marketing, expectations are raised. However in this case as well as Homefront, the negative review leads to backlash among 'fans' and thus rants about how a reviewer "doesn't know how to review games".

    My problem is that it feels like the combination of good-great ideas combined with marketing seems to have affect gamers, whether they say so or not. I mean how many times have games that are either movie/comic tie-ins or sequels that no one asked for (like Dynasty Warriors), get poorly reviewed, yet no one seems surprised at them at all?

    Are we indeed more affected by ideas (and marketing) than we think we are? I mean in the case of Homefront and Brink, it seems like the responses have been along the lines of the reviewer offending them in some way.

    I know for me I very rarely dive into a game without other people trying them out first (usually reviews), thus taking away that "surprise" element, yet saving myself some coin on something that I may or may not have wasted my time on. Its not that I'm of that "elitist" attitude. I mean I do enjoy some 3/5-esque games, being aware of the context of which I am playing it for (like Dantes Inferno for instance).