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Weekend Confirmed Episode 59

by Garnett Lee, May 06, 2011 11:00am PDT
Related Topics – Weekend Confirmed

By popular request, Weekend Confirmed takes on all of Portal 2 in the opening segment. Though the conversation covers much of the game in feel and concept, there are spoilers. So for those wanting to avoid them, skip forward to the start of the second segment at the 32 minute mark. And there's still plenty of great stuff to come from there like Child of Eden, Outland, Thor, our new "knockout" game, how Sony could tackle E3, the top news stories of the week, and Finishing Moves to top it all off.

Weekend Confirmed Ep. 59: 05/06/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 59 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:31:22

  • Whatcha' Been Playin Part 2: Start: 00:31:57 End: 01:01:00

  • The Warning: Start: 01:02:09 End: 01:33:13

  • Featured Music Adam K feat. Naan "Wake Up (Morgan Page Remix)": 01:33:13 End: 01:36:40

  • Front Page news: Start: 01:36:40 End: 02:14:30

Adam K dropped some amazing progressive house on this week with "Wake Up (Morgan Page Remix)." It's one of four remixes you can checkout on his Hotbox Digital site (and I strongly recommend you do, particularly the Adam K and Soha version). Today's track can be purchased from both iTunes and Beatport. For more from the awesome Adam K check out his official site and Facebook page and Hotbox Digital.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.




Comments



















  • So the reviews for Brink have come out, and thus far doesn't seem to be as well received as one expected (BLeahy with his review on G4tv). What disturbed me is not so much the reception from the critics, but the response to the various reviews that are either lukewarm or not good (I checked out the G4tv, IGN, and 1UP ones).

    Now this seems to be a common thing where when a game that has been heavily promoted or with great ideas end up reviewing poorly, the gamers that expected something more tend to absolutely shit on the reviewer. Nevermind that they haven't played the game yet nor seem to realize that a reviewer's opinion is just that: an opinion. However it has really just occurred to me that like the main theme for "Inception" where an idea becomes an absolutely powerful thing, we seem to get the same thing for gaming.

    What I mean is that games that upon preview have great ideas, further bolstered by the marketing, expectations are raised. However in this case as well as Homefront, the negative review leads to backlash among 'fans' and thus rants about how a reviewer "doesn't know how to review games".

    My problem is that it feels like the combination of good-great ideas combined with marketing seems to have affect gamers, whether they say so or not. I mean how many times have games that are either movie/comic tie-ins or sequels that no one asked for (like Dynasty Warriors), get poorly reviewed, yet no one seems surprised at them at all?

    Are we indeed more affected by ideas (and marketing) than we think we are? I mean in the case of Homefront and Brink, it seems like the responses have been along the lines of the reviewer offending them in some way.

    I know for me I very rarely dive into a game without other people trying them out first (usually reviews), thus taking away that "surprise" element, yet saving myself some coin on something that I may or may not have wasted my time on. Its not that I'm of that "elitist" attitude. I mean I do enjoy some 3/5-esque games, being aware of the context of which I am playing it for (like Dantes Inferno for instance).



  • Hey Zav!

    Amen brother! A-friggen-men! I completely feel your pain. I lived and worked in America for three years as a legal resident soon found out my Australian XBL account was useless there. Everything from buying a MS Points card from Walmart to the code for a bonus map pack that comes with a brand new game is region locked!

    Sure enough, the masterminds at xbox support had the same advice for me; make a new account. So, I made another account called Xbox In America which was a silver account made purely for redeeming codes and MS Points and so forth. The problem is that whilst the content I purchased/redeemed was licensed to the xbox on which is was initiated (ah wonderful DRM) it created so many headaches when I replaced my console because of either RROD or upgrading when undergoing the license transer process that requires you to re-download every piece of content.
    This lead to me keeping a piece of paper with my xbox that lists all of the different content purchased for each gamertag.

    It's a HUGE hassle and although I'm back in my homeland, to this day I still have to keep that second American account along with the login details and password and hard copy lists of purchased content all because of the lack of ability to do something as simple as switch regions.




  • Outland is NOT a metroidvania game.

    Case - in - Point. After you beat a boss, you NEVER return to their domain. The only place you revisit is Origin, and that's only because you get transported there after beating a boss.

    Also, you don't get any new gear or weapons. You get "abilities" which you rarely ever use except to access the the other three levels.

    By metroidvania, you must mean that you get "power-ups" along your extremely linear path through which you are never required to go backwards.

    Also, *spoilers* *Spoilers* *SPOILERS*, the last level of the game where the enemies start switching from light to dark and back is about as lazy of difficulty-increasing as a developer can get. In a game where combat is entirely dependent on color, it is developer-shame to have enemies changing color with no indication to the player that they are about to do so. All that does is slow down combat and make the final level extremely boring as I wait for the enemy to be the color I need it to be to win.

    This game sucked, I beat it in about 4 hours (plus 1 hr for achievement grinding) and have no reason to go back to it. There are four main levels which take about 20-30 mins each. The only thing beautiful about the environment is the background so I really have no desire to explore poorly defined foregrounds or new areas (of which there are two).

    The only redeeming thing about this game is that the co-op is easy enough that my 5-year-old can play it with me.



  • The coverage of Bin Laden's assassination (which is what it was, I'm not trying to put a spin on it), actually made me think about videogame coverage. Not immediately of course...I'm not that single-minded or shallow. :P

    Videogame media are constantly bound my publisher NDAs, and they get criticized for following them by some fans.

    But if you watch the coverage of the Bin Laden announcement, it's clear as day that EVERY news station had been informed ahead of time about EXACTLY what was going to be announced. They all knew, and were spending 30 or 45 minutes before the announcement trying to say as much as they could, without breaking the NDA.

    Why? Why not just report it? For the same reason that videogame media doesn't just report something against NDA. Because the White House would have immediately broken off any kind of working relationship if they did. These reporters also get the speeches that officials give before they do so that they can 'speculate' on the content of the speech before they actually give them.

    It just opened my eyes to the fact that the processes and relationships that videogame media are derided for also exist in other forms of journalism.



  • Some of the complaints in the Portal 2 discussion could be easily answered by reading the text in-game. Aside from some really funny signage around the Aperture Laboratories, there are some good story clues. There may be some that are harder to see since you don't have a flashlight in your inventory, but that shouldn't be too much of a problem. Some key areas where one should read text are at the Bring your Daughter to Work Day science fair and the 1952 Aperture Laboratories waiting lobby trophy display.

    One other key information that was actually mixed up by Jeff was regarding the elevators in Portal 2. They're not going up in the first part; they're going DOWN. This was pretty jarring for me when playing through the first few parts of the original Portal 1 test chambers, as I had remembered that the elevators went UP in the first Portal (you could tell by the direction of the light glares). The elevators go down in the first half, and then you have to ascend for the second half. Very symbolic.

  • There was mention of wanting to look for another MetroidVania game for Jeff; I think he should play Aquaria, if he hasn't already. It was available in the first Humble Indie Bundle, and is also available on Steam.

    I never did get to play Metroid, so Aquaria was the first time I was exposed to that gameplay mechanic. Others have described the game as "Metroid meets Ecco the Dolphin", though I really fell in love with the art style and music, plus it also helped having listened to Oceanlab - Sirens of the Sea (the song and the album), as well as Oceanlab - Clear Blue Water (slight spoiler, but let's just say that that song came instantly to mind at one specific part of the game).

    It's a rather long game for being an indie title; I think my first run through was around 14 to 16 hours, from having to find things the hard way the first time around. I played Aquaria before playing Braid (which was in the second Humble Indie Bundle), and I thought that Aquaria far outshined Braid, both in the sheer amount of content, and in the delivery of the game experience (Aquaria didn't lock the best parts of the game behind secrets).


  • Question, information and props

    Long time listener (start of the 1upyours roundtable) first time poster, many thanks for helping me through all the workdays. Jeff's comments made me curious though, about a month or two ago John mentioned a little league baseball game or somesuch that was scored "Fun to fun" and the entire room to a man groaned. Is there a danger in companies taking the desire to have "Less fail states" or "The end of death." towards that 'little league' direction? I'd note that despite our early hopes for DLC, we started with horse armor and there's still arguably more horse armor then expansion packs.


    The information I thought might be interesting is that if you read the logs of the IRC chat that Keven Steven posted to twitter to defend his talk of the database being sold off the obviously extremely knowledgeable members of the chat talk a lot of shop about the Sony attitude towards security in general and the version of Apache they're running in specific. Possible security holes and the like. It's not conclusive one way or the other, but it is independent corroboration. It doesn't take Sony's conflicting previous statements to realize they're hiding things.

    (Here is the log files if you like, search "Apache" in ctrl+F or anything SKFU said as he seems like the big dog in the tall grass. I'd suspect that Sony's security failings were well known, among groups like this there's always at least one "Helpful Hacker" archetype who sends a message to the unsecure company that their shit is weak) http://173.255.232.215/logs/efnet/ps3dev/2011-02-16#2646)

    I'd also note that when protection or security or other "just in case" precautions comes with an incredibly huge pricetag for updating a world wide network companies are not quick to move. Passwords were after all stored in a plaintext (or at least unsalted encrypted which is basically the same thing) file. Additionally old databases filled with old creditcard numbers provided? That doesn't speak to their security team having much sway within the company. (Bet that changed!)

    Another note is that companies do not shut down wordwide storefronts from every passing breeze. Uptime is king since every second an online storefront is down costs hysterical amounts of potential sales that you may never get back, for Sony to have thrown the switch willingly then kept it down for days, much less weeks, they knew that some serious shit had hit the fan and they knew pretty early. It's possible Rebug was involved, and they were just worried about the PS3 becoming the next PSP in terms of hacked vs nonhacked systems but that's conjecture. Either way, Sony knew and probably knows way more then they're letting on.


    Finally, (long post) Props to Garnet for the awesome music this week, I dunno why he has to apologize for playing what he likes on His Own Goddamn Show. A work should reflect it's creator, and this podcast is his.

    Besides, that stuff is beautiful.

    Cheers~