Weekend Confirmed Episode 58

By Garnett Lee, Apr 29, 2011 11:00am PDT

This week Christian Spicer joins Jeff and Garnett on the show and they waste no time getting into the games. Well, okay, there might be a little NBA and NHL playoffs talk but then it's right on to Rage, Portal 2, Dragon Age 2 (Jeff finished it with 65 hours on the clock), and more. Of course, the big news of user data getting stolen from the PlayStation Network gets plenty of discussion as does the confirmation from Nintendo that a new console will indeed debut at E3. When Finishing Moves wraps it all up, the time has flown by.

Weekend Confirmed Ep. 58: 04/29/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 58 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:32:40

  • Whatcha' Been Playin Part 2: Start: 00:33:14 End: 01:03:48

  • The Warning: Start: 01:04:56 End: 01:38:16

  • Featured Music "2.2 Cherry Blossom [The Fire]" by the Velvet Chameleon: 01:38:16 End: 01:41:30

  • Front Page news: Start: 01:41:30 End: 02:22:22

Vancouver, BC rockers The Velvet Chameleon contributed this week's featured track "2.2 Cherry Blossom [The Fire]." They describe themselves as, "a little out-of-the box like Radiohead, mixed in with the classic rock virility of Led Zep". Their self-produced EP at can be had on the band's Facebook or twitter.

Please help support Weekend Confirmed engineer extraordinaire Brooklyn Fraser in her charity ride as part of the AIDS/Lifecycle. She'll be biking from San Francisco to Los Angeles, riding some 545 miles over seven days in support of the cause. To make the ride, she needs to hit a donation goal of $3000. If you can, please help her make that goal and be able to ride by making a donation on her AIDS/Lifecycle page and, of course, your charitable donation will be tax deductible as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I think that immaturity, when referencing gender roles in video games, stems way deeper than comedic stimulation. In the U.S, implied gender roles are everywhere. The masculine man is glorified at every turn. We see that perpetuated in games more than in any other medium (Marcus Phoenix, Master Chief, and Kratos, just to name a sparse few). Of course, we'd like to be mature adults and be able to look deeper and challenge ourselves with ideas of homosexual main characters, but the idea of homosexuality conflicts our very ideas of what it means to be masculine, given it's place in American culture to date. We associate with the immature aspects of the idea primarily because we are ignorant to information that informs us of the contrary.

    I think we fix this is by just making the main character identify or hint to his different orientation, but relinquishing the stereotype by making him masculine (or just an antithesis to the stereotypes we see on television and movies). This dissasociates the impled stereotype, yet if done correctly, can have little to no affect on the general storyline. Yes, some people will be grossed out by the idea, but it will challenge them to understand why they think the way they do on the matter, and for the rest of us, we will just say "Oh, ok." and move on.

    That said, sales are what matters, and I hate to say it, but a gay main character potentially could hurt the sales figures of a title. I think that in the meantime, Bioware is doing a good job of pushing boundaries on the matter, and is challenging us just enough to ask ourselves these types of questions.

    (P.S. - Long time fan of the podcast(s) dating back to 06. Keep up the great work.)

    Thread Truncated. Click to see all 3 replies.

    • It can be a tricky balance, because if sexuality doesn't inform the character in some way, then it ends up feeling like some tacked-on detail. Take Dumbledore from the Harry Potter books. Turns out he was gay all along, but were it not for Rowling actually spilling the beans, no one would have known. For all intents and purposes he might as well have been genderless.

      What writers need to do is avoid having gender or sexuality define the character, which is to say, to avoid having their sexuality be the largest or possibly only defining characteristic. Go that route, and any character will come across as a stereotype to some degree.

      The thing is, regardless of how they swing, everyone's personality is informed to some degree by their sexuality, and even within the same groups, there are gradations and variables. Five men in a room could all be heterosexual, but that doesn't mean their sexuality is the same, or that it informs their personalities in the same ways.

      I completely agree about sales. I think a major hurtle with games is that at least one character in the story is meant to be a stand-in for the player, and while we (as a culture) are getting more comfortable with gay protagonists in passive entertainment, I suspect a lot of people aren't yet ready to actively play as a gay character.