Weekend Confirmed Episode 56
by Garnett Lee, Apr 15, 2011 11:00am PDTBilly Berghammer visits with Jeff and Garnett on this week's show and kicks things off with an all-Nintendo first segment of Whatcha Been Playin? But that's only the beginning as other games like Rift, Inversion, Twisted Metal, Hunters: Episode One HD, and more. Riding on the wave of resurfaced rumors about a forthcoming Wii HD, the subject of how the current generation may evolve more gracefully into the next become the central topic of the conversation in the Warning. And we wrap things up with a full slate of news in the Front Page capped off with Finishing Moves.
Weekend Confirmed Ep. 56: 04/15/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 56 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:28:48
- Whatcha' Been Playin Part 2: Start: 00:29:32 End: 00:59:31
- The Warning: Start: 01:00:42 End: 01:33:32
- Featured Music "Airplane" by Soni Shine and the Underwater Sounds: 01:33:32 End: 01:36:46
- Front Page news: Start: 01:36:46 End: 02:10:11
This week's featured music is the track "Airplance" by Philadelphia-based Sonni Shine and the Underwater Sounds. They are a fusion rock/reggae band consisting of Sonnie Schwartzback on vocals and guitar, Sean Youngman on drums, Kenny Shumski on bass, and Billy Campion on guitar.
They have upcoming shows Asbury Park in NJ at The Saint on April 19, in Philadelphia at Silk City on April 27, and again at Asbury Park in NJ at Langosta Lounge on April 29. You can check out their upcoming tour info and buy their first EP for 5 Bucks on the Sonni Shine and the Underwater Sounds MySpace page.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content
Contrast casts shadows on vaudevillian Paris
EA puts Fight Night on hold in favor of UFC
Sanctum 2 review: friendly fire
Grid 2 sets world record for most expensive Special Edition
ITC rules Xbox did not infringe on Motorola patent




Comments
My comment on co-op was pretty lengthy, so I'll keep this brief. Back-compat is still important for the next-gen of consoles for the exact same reasons it was important for the current generation:
1) Console launches are almost always weak and the ability to play the greatest games from the previous generation on new machines helps to fill the gaps between releases. Also, many launch titles are often of middling quality or fail to live up to the hype (The Bouncer, anyone?), so being able to jump back into a great game from yesteryear is great from removing the sour taste from one's mouth.
2) Back-compat helps get early adopters off the fence. It also helps draw in newcomers who never had the previous console by offering them more value and selection.
3) Back-compat reminds players of that console's legacy and indirectly promises what is to come. Early adpoters don't just purchase consoles based on new I.P.s. More often than not, they buy consoles based on the games they played in the previous generation and the hope to play future iterations of those games on their console of choice.
Keep in mind, Xbox Live is already in its second generation and will soon be 10 years old. For Microsoft's continued success, continuity is key. MS also took a big risk in changing the hardware of the 360 so significantly that it could only play select 360 games through emulation, but it was a necessary step in order to ensure it fully owned the hardware to open up the possibility of full back-compat in the next console generation. With the age of Digital Distributions upon us, this may be a moot point going forward, but to me it seems foolhardy that MS would not include hardware back-compat in the next generation, especially since the next gen will still require to use games on disc-media. I'm confident that MS, Sony and Nintendo will at least provide back-compat for this current generation of consoles in their next-gen offerings. It would be suicide for the company that chooses to do otherwise.
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Console manufacturers are being given 2 completely different sets of demands from gamers. On the one hand: "We want a machine that is completely different and new and unlike anything we've seen before", while at the same time being told "Oh ya, make sure it does all the same stuff our old console does." Sometimes, when developing new technology, new hardware is so fundimentally different from the old hardware that backwards compatibility simply isn't possible without a lot of extra work.
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