Weekend Confirmed Episode 56

By Garnett Lee, Apr 15, 2011 11:00am PDT

Billy Berghammer visits with Jeff and Garnett on this week's show and kicks things off with an all-Nintendo first segment of Whatcha Been Playin? But that's only the beginning as other games like Rift, Inversion, Twisted Metal, Hunters: Episode One HD, and more. Riding on the wave of resurfaced rumors about a forthcoming Wii HD, the subject of how the current generation may evolve more gracefully into the next become the central topic of the conversation in the Warning. And we wrap things up with a full slate of news in the Front Page capped off with Finishing Moves.

Weekend Confirmed Ep. 56: 04/15/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 56 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:28:48

  • Whatcha' Been Playin Part 2: Start: 00:29:32 End: 00:59:31

  • The Warning: Start: 01:00:42 End: 01:33:32

  • Featured Music "Airplane" by Soni Shine and the Underwater Sounds: 01:33:32 End: 01:36:46

  • Front Page news: Start: 01:36:46 End: 02:10:11

This week's featured music is the track "Airplance" by Philadelphia-based Sonni Shine and the Underwater Sounds. They are a fusion rock/reggae band consisting of Sonnie Schwartzback on vocals and guitar, Sean Youngman on drums, Kenny Shumski on bass, and Billy Campion on guitar.

They have upcoming shows Asbury Park in NJ at The Saint on April 19, in Philadelphia at Silk City on April 27, and again at Asbury Park in NJ at Langosta Lounge on April 29. You can check out their upcoming tour info and buy their first EP for 5 Bucks on the Sonni Shine and the Underwater Sounds MySpace page.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Garnett, I just started Demon's Souls myself a little while ago. I think it's a great game from what I can see in the first area.

    It honestly doesn't feel super hard, just more punitive than most current gen games are. It doesn't coddle you with regenerating health, constant hints, and generous checkpoints. The difficulty is much more similar to a last gen game where you actually have to take care of yourself in order to prevail.

    It actually only took me around a minute to learn the core controls and a little longer to get a full grasp on the gameplay because the combat system is so intuitive.

    I just checked it out through GameFly and then took advantage of Amazon's $15 deal on the game.

  • Question - In a recent article featured on Edge, N'Gai commented on the segmentation of the market when it comes to comics and TV and how he sees a lot of the same trends coming to the video game industry as it grows with handhelds, online gaming, facebook games, etc.

    When you look at the home consoles, the AAA games are the big money makers but they are not always the most innovative as far as gameplay advancements as much as they are graphical flare. Obviously there are exceptions to that (Portal 2 for example. Blue goo, who knew?) but for the most part you see the innovations failing from the big developers (Mirror's Edge being a prime example). So you see independant titles heralding a lot of what could be the games of tomorrow. You have Bioware putting out the Dragon Age game on Facebook along side Farmville.

    It is exciting to see how the market is diverging into different entities so the question is do you think that the expectation of innovative gameplay and pushing the medium forward is something we should be looking at the consoles for, the PC, the handhelds, the indie or even the social gaming arena? And how would this fit in the the Lee/Dyak Once Console Principle?

  • I've been listening for a long time, and I really like all the guys on the show, but here's the thing: Billy doesn't play games. Every time Billy's on the show, Jeff has 12 different games to talk about, and Billy's like, "Yeah, uh, I got some Words With Friends, and WoW. And I bought some 12-year-old games on my Wii." And then they talk about those for 15 minutes, and I don't get to hear about Ratchet and Clank or some other game that I actually do care about.

    So while I like Billy (and all the other third chairs), tell him he can't come back until he actually plays some new games. And no, Pilotwings alone doesn't really cut it.

  • Re: How to make CO-OP Matter to the unconverted

    Hey guys, long-time listener, infrequent poster. Thanks again for that great Toronto Tweetup, Jeff!

    Regarding Garnett's comments about the importance of co-op, you're already preaching to the converted with folks like myself, but I absolutely feel that co-op is crucial to the future of gaming as we know it, especially in the first-and-third person shooter space, as players of our generation get older and can no longer keep up with the hordes of youngsters that are practically born with game controllers in their hands and are able to pick up the vocabulary of shooters so quickly that it might as well be in their DNA.

    It's funny, because it seems like15-20 years ago, I always found myself lamenting that not enough games had co-op (in particular, arcade ports that inexplicably came to consoles as single-player affairs, such as Ninja Warriors, Final Fight, Growl, Moonwalker, etc.). Then when the power of consoles finally caught up to the arcades about 10 years ago, I had grown up, I was no longer living at home with my brothers (in fact I was ironically living in Japan, the home of videogames) and all my friends had likewise moved away. Isolated from my friends at large and realizing that the Japanese were much more insular gamers than I had imagined--and by choice, no less--I then found myself lamenting the lack of online play that was so common on PCs but so rare on consoles -- you can imagine how vexing the death of the Dreamcast must have been for me, how disappointed I was with the PS2's subsequent entry into online with the broadband adapter and the c***-blocked feeling I had owning a Japanese Xbox but still waiting for Xbox Live to come into being.

    But it seems like you can never have it all. Even today, when concepts like online multiplayer, cross-game-chat and Party chat and campaign co-op are so common, there's always something missing. For example, Scott Pilgrim vs. The World (the current River City Ransom of this generation of consoles) shipped with offline co-op but no online co-op. Same goes for titles such as Bionic Commando Rearmed 1&2, which should have been no-brainers. Then you have the much more common reverse, games that offer great online co-op play but no offline co-op split-screen play, to which we can chalk up almost any top-tier FPS outside of the Halo or Gears of War games. Then finally, you have games that appear to get it right but once you jump in and play them you realize that they are ultimately cluster-f**ks, such as Hard Corps Uprising Re-armed and Tekken 6, where only one of the two players playing can actually take advantage of all the XP and upgrades (both practical and cosmetic) that they have earned through extensive play, while the second player is stuck playing a default character and is unable to reap the benefits from all the hours they have sunk into the game on their own.

    Bottom line, "online-offliine-drop-in-drop-out co-op" (that is, the whole phrase, not just parts of it) needs to become a new and permanent part of the vocabulary for multiplayer co-op games going forward. X-Men Arcade got it right (I think). Halo 3-Reach got it right (except for the drop-in part). Left 4 Dead 1&2 got it right. Gears 1&2 got it right and Gears 3 is looking to absolutely nail it with 4-player co-op. And Brink has a pretty good chance of nailing it too, if its melding of campaign and PVP multiplayer lives up to what developer Splash Damage is promising. Most importantly, each individual player's time and effort that they have poured into the game and the experience they have earned NEEDS TO COUNT, otherwise there is no point in offering up co-op in the first place. In co-op, everyone needs to have fun, everyone needs to matter, and everyone needs to benefit from playing as a team. THAT is what online co-op is going to have to do to matter to newcomers, otherwise, they will simply pass on the experience and choose a game that reaps better rewards for being a team-player, or stick to versus multiplayer. Thanks for hearing me out.

  • On Twisted Metal, first Billy was incorrect and no one corrected him. There has been a full retail release of Twisted Metal on PS2 with Black, and if you want to, can also include the PSP, and ported to PS2 with 4 TM:Black 2 stages, Twisted Metal: Head On.

    Second, I had the opportunity to try Twisted Metal at E3 last year. My concern was that the helicopter would throw off the balance. When I walked away, it no longer was an issue in my eyes. I actually took down the helicopter twice. The feeling of the vehicles and movement were good. Also to Jeff's control issues, I'm very sure I was able to use the breaking, like in previous Twisted Metals, to just do a quick U-turn on anyone pursuing me in the E3 build. I'm a long time Twisted Metal fan, and I still own the Jaffe directed ones(1,2,Black, Head-On for PSP and PS2).

    The only concerns I had then and still do, were visually it did feel to lack the polish. However, with the neighborhood/town map I played also seemed to large and vast that I presume was getting consistent frame rate with more polygons being rendered on screen was the tug of war. Despite that, between my hands on, new modes, and the reveal of more stages in the trailers that appear to blend old level designs into newer, more vast levels is the perfect formula for any long time Twisted Metal fan. I'm not press, so I don't know what changed in the current build, but I feel my above description still likely describes it fairly well. Garnett, I'm certain if you enjoyed classic Twisted Metals from the Singletrac and Incog studios, this will be up your alley.

  • As with all video game tech, pc usually gets it right first.

    They are the best at Backwards Compatibility.


    Buying/building a new pc is pretty much the same as getting a new console.

    And for gamers I'm pretty sure within the hour you got windows setup, you already have steam installed and downloading/installing your game library.

    I think it might take another generation or 2 for console (maybe 4-5 for nintendo) to reach this point. But digital is the way.

    It's funny how people fear services like Steam will close, but do remember dvds and stuff are fragile stuff. Especially those dual layer stuff. My smash brawl disk died on me the past week.

    I'll take my chances that Steam will outlive my disk based game library.

    Look at all the steam sales going on the past week or so. You can pick up all the GTA titles from 1 to san andreas for $7!

    And for Garnett's idea about games with 'enhanced graphics for new console), I'm pretty sure the system developers don't want you to loiter around. They want you to buy the new shit they spend all that R&D into!
    It is kinda what ios market is these days. Almost all apps have 'retina graphics' and 'non retina graphics' packaged in their app (pretty easy to do with open gl, need to redo menus and stuff though).

  • WHAT? More 3DS talk and no Move coverage? You guysvare SOOO biased!

    Just kidding!

    Now, for my real comment--

    I don't see why Jeff thinks a Zelda getting moved to Wii2 would mean that it would not be a big control departure from Wii. Isn't that exactly what they did with Twilight Princess?

    Either way, Nintendo has a lot to prove to get me on board for a new console the first two years it is out. Seeing Nintendo have major droughts in game releases and rereleasing games with little new additions has soured me on them a bit.

    Not that Sony or Microsoft do a perfect job supporting their consoles.