Weekend Confirmed Episode 55

By Garnett Lee, Apr 08, 2011 11:00am PDT

Scheduling challenges make it a three-chair show this week. On the upside, that means there's plenty of room to spread out for Jeff, Garnett, and this week's guest Andrea Rene, host of Mahalo Video Games Today. They get right in to Whatcha Been Playin? with The Dishwasher: Vampire Smile, Ratchet and Clank All 4 One, and more. An unexpected debate on whether survival horror games must be scary spills into the Warning before taking up the question of "narrative dissonance" raised by the Sword and Sorcery developers Superbrothers, who also drop a tune from the game's soundtrack on us for this week's featured music. We wrap it all up with videogame news in the Front Page and Finishing Moves.

Weekend Confirmed Ep. 55: 04/08/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 55 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:27:15

  • Whatcha' Been Playin Part 2: Start: 00:28:061 End: 00:58:40

  • The Warning: Start: 00:59:50 End: 01:31:40

  • Featured Music "COM-64" by Jim Guthrie: 01:31:40 End: 01:32:58

  • Front Page news: Start: 01:32:58 End: 02:14:44

This week's featured music is the track "COM-64" by Jim Guthrie from the iPad (and soon iPhone) game, Sword and Sworcery. Guthrie (jampants on Twitter) is a composer/singer/songwriter in Toronto with a legendary solo discography, he's a veteran of bands like Royal City & Islands and an acknowledged influence on other Canadian success stories like Broken Social Scene, Feist, Arcade Fire, and Owen Pallett (formerly Final Fantasy).

The Sword and Sworcery EP is available in digital form through iTunes and Bandcamp or as a 12" vinyl. Get all the details from the game's music page. And of course, the game is also out now on iPad and should be soon for iPhone/iPod Touch.

Big thanks go out to Craig (the1console on Twitter), artist, animator, and writer on Sword and Sworcery, for connecting with us.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • About the dissonance in games, I don't think its just limited to killing (while it is ridiculous) but to the characters other abilities. To use Uncharted as an example again, what average guy can jump 20 feet in a single bound? I would love to see a game where the developers found out what a normal person could do and use that, make the levels for stuff that can be done by normal people but still cool. As far as enemies are concerned, do what Bioshock did with fewer more difficult enemies or Prince of Persia(2008) where each enemy is a mini boss, your a man not a god, to beat a dude to pulp with your fists should be hard! By also adding an endurance bar that drains during physical exertion so you would be tired, get hungry thirsty and take realistic damage would also help (i.e. 40 gun shot wounds should kill a man).
    Then if you want to provide that over powered experience for gamers, after so long of being a normal powered person, have your character get their powers which would showcase just how powerful in comparison to a normal person you really are, for instance if it were a Captain America game you would play as weak Steve rogers for some fights, training for the super soldier program, ect... then you get the X formula and boom! Super soldier and now you feel the extra power.