Weekend Confirmed Episode 52

by Garnett Lee, Mar 18, 2011 11:00am PDT
Related Topics – Weekend Confirmed

Weekend Confirmed celebrates our one year anniversary in style with your help, great games, and special guest James Stevenson, senior community manager for Insomniac Games. He joins the two Jeffs and Garnett for a massive show that wastes no time getting started in Whatcha' Been Playin? with games like Dragon Age 2, Homefront, Ghost of Sparta, and Tera to name a few. The Warning this week comes entirely from listener submitted questions and topics and it fuels some spirited discussions. And the news in the Front Page covers info on the impact of the Tohoku earthquake on the video game industry, February NPD sales figures, a couple of game announcements, and more.

Weekend Confirmed Ep. 52: 03/18/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 52 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:32:55

  • Whatcha' Been Playin Part 2: Start: 00:33:40 End: 01:04:54

  • The Warning: Start: 01:06:00 End: 01:41:58

  • Featured Music "Disconnected" by Living Illusion: 01:41:58 End: 01:45:10

  • Front Page news: Start: 01:45:10 End: 02:25:18

Living Illusion is an independent rock band hailing from Edmonton Alberta Canada (also the home of BioWare). The song "Disconnected - (Kenton Thomas Splice)" is a remixed track off their new album "Suffering". Both versions of the song and the full album are now available on iTunes. For more from Living Illusion check out their official site, myspace, youtube, or facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.


  • Hey guys, so on Homefront you talked a little about the flow of the SP campaign. I have to say, they did a great job drawing you into the story, up until about halfway through the game, where it's like they gave up and decided they didn't really need any more narrative.

    As far a the ending goes, yeah it was pretty great, and I like that it ended where it did. This way they can actually make a relevant sequel, chapter 2 of their story. They don't need to start from scratch, inventing a whole new ridiculous story the way call of duty does.

    Personally, I think they missed a great opportunity by not making better use of the resistance's "base". They could have had you do several missions from that base of operations and give you time to become more invested in it. (much like they did in Freedom Fighters)

    And my last gripe about the story, is that I never felt like the hero. Conner was the clear hero of the story, and he was a huge D-bag dudebro. I played an unimportant sidekick, not trusted to fire my weapon until Conner gives me the order.