Weekend Confirmed Episode 52

By Garnett Lee, Mar 18, 2011 11:00am PDT

Weekend Confirmed celebrates our one year anniversary in style with your help, great games, and special guest James Stevenson, senior community manager for Insomniac Games. He joins the two Jeffs and Garnett for a massive show that wastes no time getting started in Whatcha' Been Playin? with games like Dragon Age 2, Homefront, Ghost of Sparta, and Tera to name a few. The Warning this week comes entirely from listener submitted questions and topics and it fuels some spirited discussions. And the news in the Front Page covers info on the impact of the Tohoku earthquake on the video game industry, February NPD sales figures, a couple of game announcements, and more.

Weekend Confirmed Ep. 52: 03/18/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 52 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:32:55

  • Whatcha' Been Playin Part 2: Start: 00:33:40 End: 01:04:54

  • The Warning: Start: 01:06:00 End: 01:41:58

  • Featured Music "Disconnected" by Living Illusion: 01:41:58 End: 01:45:10

  • Front Page news: Start: 01:45:10 End: 02:25:18

Living Illusion is an independent rock band hailing from Edmonton Alberta Canada (also the home of BioWare). The song "Disconnected - (Kenton Thomas Splice)" is a remixed track off their new album "Suffering". Both versions of the song and the full album are now available on iTunes. For more from Living Illusion check out their official site, myspace, youtube, or facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • The crew touched on the point of a franchise branching out onto different platforms and whether or not an identical experience on both home and portable devices(e.g. what Dead Space was aiming for) is as compelling as expanding the franchise down different avenues that are designed around the strengths and capabilities of the device.

    With the NGP, I think it's great that we may be playing the same game (Uncharted 3?) on both the PS3 and the NGP and the differences between both versions could be near unnoticeable. I think there is definitely a market for those types of games to succeed, but similarly to Jeff C, I'm not as excited for those types of experiences as I am for the promise of different yet connected experiences on differing devices.

    From what I remember, Microsoft were the first to announce a push for this type of thing at E3 2006 when Bill Gates announced Live Anywhere (The crew discussed this when they mentioned Forza being accessed on your Windows phone, Windows PC and Xbox 360), but it never came to fruition.

    Lionhead Games experimented with a similar idea by bringing the Fable 2 Pub Games to XBLA prior to the release of Fable 2. I think there is definitely room to take this further. Jeff C talked about games that had you thinking about them when you weren't playing them, which sparked in me an idea for the Fable franchise.

    In Fable 2, you were able to buy such businesses as fruit stalls, and then generate revenue from them. Although the concept was great, the execution was very barebones and not very fun. Instead of exploring the world of Albion while you were away from your console, wouldn't it be great to be able to manage these businesses on your phone in a game that suits the strengths of the device? Hiring staff, adjusting prices, making business decisions with local producers etc. Sure it's not Fable in its true form, but it's another way of investing yourself in that world that is unique and fits well with what a phone is capable of doing.

    Is there room for these types of experiences to be had? If so, what franchises do you think could implement them?
    Are we as traditional gamers guilty of labelling these efforts by developers and publishers a simple cash grab?

    Thread Truncated. Click to see all 7 replies.