Weekend Confirmed Episode 52
by Garnett Lee, Mar 18, 2011 11:00am PDTWeekend Confirmed celebrates our one year anniversary in style with your help, great games, and special guest James Stevenson, senior community manager for Insomniac Games. He joins the two Jeffs and Garnett for a massive show that wastes no time getting started in Whatcha' Been Playin? with games like Dragon Age 2, Homefront, Ghost of Sparta, and Tera to name a few. The Warning this week comes entirely from listener submitted questions and topics and it fuels some spirited discussions. And the news in the Front Page covers info on the impact of the Tohoku earthquake on the video game industry, February NPD sales figures, a couple of game announcements, and more.
Weekend Confirmed Ep. 52: 03/18/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 52 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:32:55
- Whatcha' Been Playin Part 2: Start: 00:33:40 End: 01:04:54
- The Warning: Start: 01:06:00 End: 01:41:58
- Featured Music "Disconnected" by Living Illusion: 01:41:58 End: 01:45:10
- Front Page news: Start: 01:45:10 End: 02:25:18
Living Illusion is an independent rock band hailing from Edmonton Alberta Canada (also the home of BioWare). The song "Disconnected - (Kenton Thomas Splice)" is a remixed track off their new album "Suffering". Both versions of the song and the full album are now available on iTunes. For more from Living Illusion check out their official site, myspace, youtube, or facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Warning: PS3 firmware 4.45 crashing consoles
Dragon's Prophet preview: how to catch your dragon
Report: Respawn Entertainment co-founder left due to personal conflict
Oculus Rift secures $16 million in venture capital
Max Payne 3 slowly dives onto Mac this week
Report: Frostbite 3 games to be 'optimized exclusively' for AMD cards
Candy Crush dev exploring IPO
Castle of Illusion preview: more than a repaint
Steel Diver sequel is Nintendo's first free-to-play game
Why Pikmin hasn't made the jump to handheld

Comments
Now, I know he was into the sauce a bit, but I have to admit that I am more than a bit annoyed at how childish he acted, especially when I took the time to offer up a compromise (playing 30 seconds of the song at the break then the rest at the end of the show).
If I wanted to slag the music breaks I would talk about how generic the song are, or how tenuous the connection to the shows community is, or how unbearable the song choice is... But I won't do that.
All I will ask is this; Garnett, how would you feel if a developer you loved had something a large segment of their community, including you, despised, yet they kept returning to anyway?
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This seems unethical and, in any other entertainment industry, such a revelation would be a serious black mark on an enthusiast journalism outlet. Where's the serious discussion of the "game journalists" (I know, controversial term) responsibility in this scenario?
The bottom line appears to be that sites benefit from posting early positive reviews. Good review = early post of review = more traffic = more advertizing dollars. I would hope (and challenge) Shacknews, for example, to not go along with this system. Every time a publisher places this kind of bifurcated embargo on a review, post it on the date the later embargo clears, even if the review is positive.
Love the show, congrats on a year.
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Please, please play "Digital: A Love Story." It's an "interactive fiction game," but there's a little more to it than that. It's definitely a Jeff Cannata game - I'm 99% sure he would love it and rave about it. I could be wrong, but I doubt it. Everyone else should at least try it out, as it only takes a couple hours to complete, and it's free. It stirred up feelings and emotions I've never really had while playing a video game. It's been a couple months since I played it, and I still think about it regularly.
BTW, I'm purposefully not mentioning any details about the game and I'd advise anyone checking it out to avoid them, because you can't even really say what it's about without spoiling it.
Here's the link: http://www.scoutshonour.com/digital/
Again, please check it out. Especially Jeff.
But I think that the biggest problem that some games like homefront have is that even if they should be cheaper, if they price themselves lower from the get go then you get those people in the store that assume that because a game is only $40 then it must be crap. I think what needs to happen to break the trend of the $60 game and bring around the era of truly variable pricing is for a really big blockbuster release, something that people know is going to be good, like gears 3 or uncharted 3, to come out on launch day and be $39.99. I think that because it is already a well trusted franchise that people will trust that it will be a good game and still buy it, and You would probably also get a lot of people that have herd of the game, or the franchise, but never played it, that pick it up because it is such a great price. If someone has balls enough to try something like this do you think that other companies will follow suit, or will we be stuck with the $60 game for another decade?
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With the NGP, I think it's great that we may be playing the same game (Uncharted 3?) on both the PS3 and the NGP and the differences between both versions could be near unnoticeable. I think there is definitely a market for those types of games to succeed, but similarly to Jeff C, I'm not as excited for those types of experiences as I am for the promise of different yet connected experiences on differing devices.
From what I remember, Microsoft were the first to announce a push for this type of thing at E3 2006 when Bill Gates announced Live Anywhere (The crew discussed this when they mentioned Forza being accessed on your Windows phone, Windows PC and Xbox 360), but it never came to fruition.
Lionhead Games experimented with a similar idea by bringing the Fable 2 Pub Games to XBLA prior to the release of Fable 2. I think there is definitely room to take this further. Jeff C talked about games that had you thinking about them when you weren't playing them, which sparked in me an idea for the Fable franchise.
In Fable 2, you were able to buy such businesses as fruit stalls, and then generate revenue from them. Although the concept was great, the execution was very barebones and not very fun. Instead of exploring the world of Albion while you were away from your console, wouldn't it be great to be able to manage these businesses on your phone in a game that suits the strengths of the device? Hiring staff, adjusting prices, making business decisions with local producers etc. Sure it's not Fable in its true form, but it's another way of investing yourself in that world that is unique and fits well with what a phone is capable of doing.
Is there room for these types of experiences to be had? If so, what franchises do you think could implement them?
Are we as traditional gamers guilty of labelling these efforts by developers and publishers a simple cash grab?
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This whole "viewing angle" thing you keep complaining about... it's not a tenth as bad as you made it sound, neither is switching from the 2D bottom screen to the 3D top screen. The location of the d-pad isn't *that* awkward either (maybe it was someone on a different podcast complaining about that? I'm not sure, just throwing it out there anyway.) Should any Monster Hunter clones come out for this thing (practically a given in Japan) at least the setup will make "the claw" a little easier to pull off.
As for the 3D... I was sort of impressed, if not altogether convinced that it was necessary. It adds nothing to the games, but it takes nothing away either. Maybe some games are different, but I didn't see a huge difference between the cranking the 3D up to eleven and having it set very close to zero, though the lower setting was a little easier on my eyes.
I will admit, though, aesthetically, the 3D does add a nice "pop" to the image, so it's definitely something I'll take advantage of from time to time.
I felt the story in Dragon Age 2 was the weakest thing about it. To try to make the point without spoiling the game, the great story moments that Jeff C. talked about surrounding the Deep Roads are recycled again in the very next act. The enviorments are recycled, the dramatic twist is recycled, the combat is recycled. It's one big circle. Even the character development is weak, as your family is put to the screws from start to finish, and your only real bond to them is "it's your family." Which is mostly what your connection to the Mage/Templar dispute is as well. Your involvement begins and ends with what Templars and Mages do to those people who surround you. There are even plot twists that seem to happen just to make another boss fight, with no real relevance to the plot at all.
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There were a couple of points in the shows where videogame critics were compared to film critics and I wanted to weigh in a bit on this issue because it is one I have been thinking about for some time.
Very few self respecting film critics would rate the big dumb blockbuster movie highly because they choose to demand something more than just lowest common denominator entertainment. Similarly, no self respecting food critic would rate McDonald's burgers high just because it feeds the primal urge for fat and sugar. Instead, these critics strive to challenge their readers to cultivate a more sophisticated taste because they believe there is something far more worthy to be found beyond the realm of instant gratification.
Comparatively, the big dumb blockbuster videogame is almost always handled with a kid gloves. The most recent examples being Bulletstorm and Homefront. As much as I generally love Jeff (Totally Rad show is awesome, btw), it really grates me to hear him talk about Bulletstorm because he repeatedly will say things like "It's self aware!" or "It's meta!, as if a dumb game being aware that it is dumb some how makes it smart. (Actually, it just means the designers knew they were relying on dumb humor and didn't respect their audience enough to not be lazy and try to develop smarter humor instead). And I say this as someone that has finished Bulletstorm.
I was even more embarrassed to hear all the violin music being played for Homefront due to the fact that bad reviews may effect its sales/stock value. Come on guys. Homefront is huge budget military first person shooter. If it can't hang with the top games in this incredibly over saturated market, then maybe it should fail. Maybe if that happens enough then publishers will free developers to a different, more original style of game that doesn't try to ape Call of Duty. Maybe some of these types of games fail more often, more spot light can be placed on some of the wonderful, smaller more original titles that are smart and deserve that attention far more than someone that can just buy it with a huge marketing blitz.
This is ultimately the reason why those film critics write scathing reviews of stuff like Transformers 2. Not because the special effects suck or because it might not be a decent if forgettable 2 hour pop-corn flick. But because they take a long view of their industry and they know there is so much smarter, better stuff that deserves that attention more than something that just has a lot of money behind it. And they want to help their readers develop a more sophisticated critical eye so they they can appreciate the difference too.
Why can't we have that in the game industry? Why, on the whole to game critics have to be so closely in bed with giant publishers that they feel sorry for them when one of their games don't sell well? Do you ever see Ebert writing an apology when a Jerry Bruckheimer film bombs?
In other mediums the critics attempt to be taste makers and trend setters. But it feels like in the gaming media, writers are far too comfortable being passive conduits of big budget hype and popular bandwagons.
Don't be afraid to demand more from your entertainment. Try to challenge your audience to demand more too.
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I'm playing through the single-player now (called in sick...it happens), and short of something going terribly off the rails in the third act, the game has delivered on this idea beautifully. The nanosuit offers so many options to take down enemies and make your way through the battles, even as scripted sequences set the atmosphere of war and chaos around you.
Don't know if the multiplayer will be strong enough to pull me away from Halo Reach (just cause I've sunk so much time into that game and have such a strong community of friends), but it stands the best chance to date of being that game.
Loving it so far. Big recommendation from a Halo nut, for what that's worth.
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http://www.youtube.com/watch?v=Jd3-eiid-Uw
Kinect can do this. Why is no one using Kinect to do this. This is way better than using glasses for 3D. This is where I want the future of gaming to go.
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And an equally big thank you to the Shackers for not only taking us in, but lifting the quality of the conversations in the show comments to whole other level. Over all the years of making shows, I can honestly say that week in and week out, we have the best discussions here I've read.
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Grandia 2 is one of my favorite RPGs of all time. I loved it way more than Skies of Arcadia. Great battle system, charming world, colorful graphics. So good.
There was a Grandia III on PS2 I believe, but it wasn't anywhere near as joyous an experience.
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Stockholders pulled out money because the game scored in the range generally defined by most critics and review scales as 'very good'.
Remind me to pull my money out of Toyota the next time they make a 'very good' car.
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I particularly noticed it when Jeff C. was giving his impressions of Dragon Age 2 and Homefront. Both times Jeff M. did what I wanted to do and stepped in to ask for his impressions of what one actually does in the games.
Anyway, I still like the podcast, but I do miss hearing Leahy say system, mechanics and all that. Happy Anniversary.
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Stop harassing Jeff about DA2's "all about". When you finish Witcher, tell me if you knew what it was all about from the beginning to the end.
There aren't many games that gives you the end goals. DA2 sets you on a goal for each act, but doesn't give away the entire premise from the beginning. Being open ended allows for discovery and character development during a playthrough. You're not going to keep player's interest if they know what's going to happen.
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As far a the ending goes, yeah it was pretty great, and I like that it ended where it did. This way they can actually make a relevant sequel, chapter 2 of their story. They don't need to start from scratch, inventing a whole new ridiculous story the way call of duty does.
Personally, I think they missed a great opportunity by not making better use of the resistance's "base". They could have had you do several missions from that base of operations and give you time to become more invested in it. (much like they did in Freedom Fighters)
And my last gripe about the story, is that I never felt like the hero. Conner was the clear hero of the story, and he was a huge D-bag dudebro. I played an unimportant sidekick, not trusted to fire my weapon until Conner gives me the order.
Have you ever re-discovered a game you used to love but more or less forgot about, only to realize that it actually had a significant influence on your current taste?
For myself, I just recently started replaying Lemmings, and it totally holds up. So very fun. I'll save you the rant, but the point being that I feel like a puzzle piece has fallen into place. I think this game has been invisibly informing my tastes and opinions of games in all the years since it'd fallen off my radar.
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So my question has to do with Homefront, Jeff indicated that it was a very very short game, and from what it sounded like it seems natural to ask, was a game so short worth $60?
Obviously some games can't be measured in their length, Portal in my opinion is worth much more than $60 because of a wonderful experience you can't get anywhere else. So what do you think?
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Winner will get:
1 - Mad Katz R.A.T. Wireless Gaming Mouse
1 - Weekend Confirmed t-shirt
Good luck! If you don't have a Facebook Account then send me a personal message and I'll enter your name into the contest.
Thanks!
Del
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I know podcasts aren't supposed to be this much fun or supposed to make me care so much. Ever since 1up, Garnett Lee has carried my weekends into completion. I cannot say enough how much I enjoy Weekend Confirmed and how much happiness it gives me. I really appreciate you guys taking times out of your busy schedules to talk about the games you love, the topics of the gaming industry that interest you, and your engagement with your online community. You guys inspire me to continue believing that my passion for games need not be questioned.
Garnett, you are the Phoenix that has arisen from the ashes and you truly have created the most focused, engaging, and entertaining podcast that I have ever had the pleasure if listening to(even with the Crystal Skull vodka). You truly are a master of your craft and we are all lucky to have such a man as yourself at the helm.
Jeff C., your wicked energy and wit really complement Garnett Lee. You two are a duo that make the internet a better place(which aint an easy thing to do).
You guys really inspire me to follow my dreams. You guys stick with what you love to do and you've been able to make a career that you are proud to have and have fun doing f it. Even though I don't know you personally, I feel like you guys are a part of my life and you make it better each and every week. Passion is contagious and you guys have plenty of it.
Congratulations on one hell of a year and I look forward to many more.
Sincerely,
John E.
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There were a couple of points in the shows where videogame critics were compared to film critics and I wanted to weigh in a bit on this issue because it is one I have been thinking about for some time.
Very few self respecting film critics would rate the big dumb blockbuster movie highly because they choose to demand something more from their entertainment than lowest common deonominator entertainment. Similarly, no self respecting food critic would rate McDonalds high just because it feeds the primal urge for fat and sugar. Instead, these critics strive to challenge their readers to cultivate a more sophisticated taste because they believe there is something far more worthy beyond instant gratification.
Comparatively, the big dumb blockbuster videogame is almost always handled with a kid gloves. The most recent examples being Bulletstorm and Homefront. As much as I generally love Jeff (Totally Rad show is awesome, btw), it really grates me to hear him talk about Bulletstorm because he repeatedly will say things like "It's self aware!" or "It's meta!, as if a dumb game being aware that it is dumb some how makes it smart. (Actually, it just means the designers knew they were relying on dumb humor and didn't respect their audience enough to not be lazy and try to develop smarter humor instead).
I was even more embarrassed to hear all the violin music being played for Homefront due to the fact that bad reviews may effect its sales. Come on guys. Homefront is huge budget military first person shooter. If it can't hang with the top games in this incredibly over saturated market, then maybe it should fail. Maybe if that happens enough then publishers will free developers to a different, more original style of game that doesn't try to ape Call of Duty. Maybe some of these types of games fail more often, more spot light can be placed on some of the wonderful, smaller more original titles that are smart and deserve that attention far more than someone that can just buy it with a huge marketing blitz.
This is ultimately the reason why those film critics write scathing reviews of stuff like Transformers 2. Not because the special effects suck or because it might not be a decent if forgetable 2 hour pop-corn flick. But because they take a long view of their industry and they know there is so much smarter, better stuff that deserves that attention more than something that just has a lot of marketing money behind it. And they want to help their readers develop a more sophisticated critical eye so they they can appreciate the difference too.
Why can't we have that in the game industry? Why, on the whole to game critics have to be so closely in bed with giant publishers that they feel sorry for them when one of their games don't sell well? Do you ever see Ebert writing an apology when a Jerry Bruckheimer film bombs?
In other mediums the critics attempt to be taste makers and trend setters. But it feels like in the gaming media, writers are far too comfortable being passive conduits of big budget hype and popular bandwagons.
Don't be afraid to demand more from your entertainment and to try to challenge your audience to demand more too.
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On the topic of game's "loving" the player, I just want to point out (and I think Garnet and others were getting at this in mentioning Ico) that characters can be created through all kinds of stimuli. Dialog, music, aesthetic, animation are all things that go into making a character involving and believable. In fact, I would even say that accomplishing a character convincing enough through AI alone is such a complex prospect that it borders on the existential, and is essentially preposterous as a general expectation of game design.
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Don't get me wrong, I found the shift between preview coverage and release coverage to be quite surprising. Enough so that I canceled my preorder and rented it instead. I'm glad that I made that decision! The game is just subpar.
Now, I will admit that DA:2 has some issues, but you're talking a game that has great story, great characters and dialogue, and between 40-50 hours of gameplay (I clocked in at 47 with almost all sidequests and actually missing two optional bosses!). Compare that to Homefront which is what... ? 4 hours? Obviously multiplayer extends that but one has to be willing to forgive Bioware SOMEWHAT for the repeated dungeon content, because it was a better choice than losing those additional sidequests.
Additionally, I've never been able to reconcile this distaste for Metacritic. Why? It serves a logical purpose; I know myself that I would often go to several review sites to get my own personal average for a game. Metacritic just does that for me. How often is it REALLY wrong about a game, your personal tastes aside? I'd wager pretty rarely.
Finally, I'd like to wish you a happy anniversary! Been following you since your 1UP days and I've enjoyed each of your shows. Keep up the great work and content. Also a shoutout of appreciation to all the other hosts, both current and departed. None of you have disappointed.
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I thank you for taking time from your work just to chat for us to hear, and hope you make it to an exciting episode 104!
Since Jeff M (I think) seemed to have trouble describing it, I'd like to throw a suggestion out there:
A Garry's Mod-style MMO with primitive graphics. (there's more to it than that, but this should give you an idea)
It's a fun little sandbox to muck around in, I never got into it enough to actually bother trying to capture my own territory or anything. Whatever I build would have been made in the public cells, and was usually torn apart within an hour or two.
Oh, and the video is awesome
Shareholders are idiots.
If you asked the average THQ investor to name a game that THQ was publishing on the RELEASE DAY for Homefront, they couldn't tell you.
That's a huge, sweeping generalization, but I'm ok with that. The fact is, a lot of the people and organizations putting their money into companies like EA, THQ and Activision don't know the first thing about videogames, making videogames, or selling videogames.
Hell, a multi-billion dollar corporation like Disney found out the hard that even THEY had no idea how the industry works, and they're completely changing course after losing a ton of money for their mistake.
So what are the chances that the average schlub who has never played a game in his life, let alone researched the ins and outs of the industry, can make an informed decision about the potential revenue a game can bring in.
I'd be shocked if Homefront doesn't chart in the NPDs next month and doesn't eventually turn a respectable profit for THQ. It's a [popular genre, a marketable concept, with a solid advertising campaign behind it.
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