Weekend Confirmed Episode 51

By Garnett Lee, Mar 11, 2011 12:00pm PST

Though they're missing PAX East, the Weekend Confirmed crew can't complain about the amazing SoCal weather, and Shacknews's Xav de Matos is up in Boston to cover the show. EGM's Sterling McGarvey joins Jeff and Garnett in the studio for this week's show. There's still plenty of leftovers from last week's GDC along with new releases to fill Whatcha Been Playin? The highlights include Fight Night Champions, Dragon Age 2, Lord of the Rings: War in the North, and Alice: Madness Returns. GDC panels and your comments on apologizing for Bulletstorm get the Warning going strong. And news in the Front Page includes several game announcements, sales records for Kinect and Pokemon, and cloud save game backups for the PS3.

Weekend Confirmed Ep. 51: 03/11/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 51 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:43

  • Whatcha' Been Playin Part 2: Start: 00:31:28 End: 00:58:20

  • The Warning: Start: 00:59:27 End: 01:33:28

  • Featured Music "Spirit" by Tabernacle MCz: 01:33:28 End: 01:36:46

  • Front Page news: Start: 01:36:46 End: 02:13:57

This week's featured music is the track "Spirit" by Tabernacle MCz. The Genesis for this new Aquarian Gospel comes in the name of Tabernacle MCz Featuring Panama Redd a.k.a Deacon Dwindle Ducketz, Shaheid known as Father "BreakYoSelf" Tithes, and the Apostle Born Allah alias Sweet Daddy Grace. These ministers of the Aquarian Gospel are backed by “The Get Dat Money Boyz Choir”, also called the Choir Boyz. You can keep up with them at Facebook, ReverbNation, BandCamp, and Twitter

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments


  • I think when we talk about the Commercial AAA game versus indie versus middle-class, we're talking about how much the publisher puts into the product.

    The AAA game is the equivalent of the summer blockbuster movie. It's the game that has a 200-man staff, a $20-plus million budget, and because of that, must also have all the bullet-point features the publisher thinks it needs to make all that money back.

    The middle-class game might be a bit bigger than indie, but it's not trying to sell 10 million copies. It's just a relatively small creative team trying to make the game they want while still being profitable enough to stay in business. If Bungie decided that for another Halo game "hey, we're just gonna go whatever we want for this game regardless of whether it sells as much as Halo 3, but we still wanna stay in business," that would be a middle-class Halo.

    Better example: the original Call of Duty. In fact, the entire reason Infinity Ward formed and made Call of Duty in the first place was because they no longer wanted to pump out the AAA Medal of Honor games EA told them to. They wanted to make the game they wanted, and the result was the first Call of Duty, which let them do things like start the game with no gun. COD didn't become a AAA franchise until Modern Warfare.


  • In my mind, a AAA title is one that has a lot of polish to it. While there is a lot of content that goes into today's games, older titles such as the ones on the NES normally didn't have 20+ hour campaigns and online multiplayer. However, we can look at a game like Super Mario Bros. 3 and say that the game is a AAA title because it was the cream of the crop for its time. It had very responsive controls and felt like it had little or no hitches in its overall gameplay and experience.

    I don't believe that marketing should be the reason a game is considered AAA. Games that spend a lot of money on development on marketing REQUIRE big numbers to be a success. Besides, games with very little marketing could eventually have a huge impact on sales or gaming in general. If a game as bad as Tomb Raider: Angel of Darkness sold millions of copies but retained all the bugs and glitches, would you feel comfortable calling that game AAA?





  • In the discussion on AAA titles, it seems like when the conversation came down to TF2 and Portal, that the argument turns to critical AAA game vs. commercial AAA game. This seems to be an unavoidable distinction unless the "gaming community" is able to come to a consensus on what "AAA game" even means. This is similar to the perpetual argument over "hardcore," "casual," or "social" games/gamers.

    There are a ton of games out there that are held in high esteem by "those in the know" that aren't necessarily on the radar of the "mass market" gamer.