Weekend Confirmed Episode 51
by Garnett Lee, Mar 11, 2011 12:00pm PSTThough they're missing PAX East, the Weekend Confirmed crew can't complain about the amazing SoCal weather, and Shacknews's Xav de Matos is up in Boston to cover the show. EGM's Sterling McGarvey joins Jeff and Garnett in the studio for this week's show. There's still plenty of leftovers from last week's GDC along with new releases to fill Whatcha Been Playin? The highlights include Fight Night Champions, Dragon Age 2, Lord of the Rings: War in the North, and Alice: Madness Returns. GDC panels and your comments on apologizing for Bulletstorm get the Warning going strong. And news in the Front Page includes several game announcements, sales records for Kinect and Pokemon, and cloud save game backups for the PS3.
Weekend Confirmed Ep. 51: 03/11/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 51 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:43
- Whatcha' Been Playin Part 2: Start: 00:31:28 End: 00:58:20
- The Warning: Start: 00:59:27 End: 01:33:28
- Featured Music "Spirit" by Tabernacle MCz: 01:33:28 End: 01:36:46
- Front Page news: Start: 01:36:46 End: 02:13:57
This week's featured music is the track "Spirit" by Tabernacle MCz. The Genesis for this new Aquarian Gospel comes in the name of Tabernacle MCz Featuring Panama Redd a.k.a Deacon Dwindle Ducketz, Shaheid known as Father "BreakYoSelf" Tithes, and the Apostle Born Allah alias Sweet Daddy Grace. These ministers of the Aquarian Gospel are backed by “The Get Dat Money Boyz Choir”, also called the Choir Boyz. You can keep up with them at Facebook, ReverbNation, BandCamp, and Twitter
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)




Comments
For me, a AAA game uses the latest technology for visuals, offers lengthy experience with multiple layers.
A multi player only game CAN be a AAA game if it is filled to the brim with features, is expertly designed, and includes top notch design. ....wait
Yet, when I look at something like Team Fortress 2, I don't get the AAA vibe. And I ask myself "why not?" It feels like since it wasn't marketed as this stand alone full priced title, I didn't expect it give me a completely new or extraordinary experience. Arguably, though, it has fantastic visuals, addicting game play, and is full of features.
Portal offered a new experience BUT is it AAA? I don't know.
I don't think we would consider a downloadable title like Flower or Shadow Complex to be AAA games because of the smaller budgets, the cheaper price, and the shorter/smaller experience.
But if we take a game like Singularity, which has a single player and multiplayer, has a 60 dollar price but isn't as "good" as the "best" FPS games out there right now, do we consider this title AAA?
When it comes down to it for me, a AAA game offers a big experience, whether its mainly single player, mainly multi player, or both. It is a deep experience that has multiple mechanics beyond the standards for the particular genre. It offers the best visuals and has the potential to offer the better than most experience for that particular type of game (better than most FPS, better than most RPG etc...). I also expect these games to cost the going rate for a good video game (meaning, right now, 60 dollars). I don't think a 40 dollar experience is aiming to be "AAA". But the question I ask myself, can't a 40 dollar game who meets all these requirements a AAA game?
In reality, a AAA game is a state of mind for games. Games really are AAA after they are released, successful both critically and financially. It is the audience (critics and consumers) that decide if a game is AAA. I think developers and publishers have this AAA mentality of what a AAA game is. Really, a AAA game from the developer/publisher side is something that cost a lot of money to make and to market. However, I don't really think the critics or us consumers stick to that definition. The AAA experience is something that feels COMPLETE, feels NEW, LOOKS AMAZING, and JUSTIFIES a purchase.
As you see, I can't define a AAA game because its something that doesn't really exist. Why is Uncharted a AAA experience but why is games like Singularity or Timeshift not?
Is it the success of game combined with the cost/marketing of the game? Or is it the endgame experience that we judge for the game being considered as being AAA or not?
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