Weekend Confirmed Episode 48
by Garnett Lee, Feb 18, 2011 12:00pm PSTBilly and Christian join Jeff and Garnett in the studio for this week's show. A look back at the Halo: Reach campaign as played solo as opposed to cooperatively gets things started in Whatcha Been Playin? GoldenEye also gets a brief reassessment before yielding to Marvel vs. Capcom 3. There's time to catch up on your comments during the Warning and the open question of how intimidating the competitive nature of some games can be to players who just want to have fun. The Front Page closes this week's show with a full slate of new game and DLC announcements from Double Fine's Sesame Street kinect game to a da Vinci-themed add-on for Assassin's Creed Brotherhood.
Weekend Confirmed Ep. 48 - 02/18/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:30:21
Whatcha' Been Playin? and Cannata-ford: 00:31:10 End: 01:01:36
The Warning: 01:02:39 End: 01:34:24
Featured Music "Hangman" by Room 16 : 01:34:24 End: 01:38:03
The Front Page: Start: 01:38:03 End: 02:12:54
In the Featured Music break this week it's "Hangman" from Room 16. They are a straightforward rock band from Scotland who like playing music with guitars in it. Room 16 has been making music for better or worse for about 3 years now and has had the pleasure of gigging across the country. Their line up consists of singer Ewan McCall, guitarists Andrew Gordon and Adam Gatherer, bass player Kyle McLellan and drummer Ronan McLellan. Hangman was written by Andrew Gordon with additional lyrics from Ewan McCall.
If you're fortunate enough to be around Glasgow on Saturday, March 12 you can check them out at Barrowlands 2. They've also graciously offered to send a free track to Weekend Confirmed listeners just for the asking. Connect with Room 16 via Twitter, Facebook, the official Room 16 site, and their bandcamp page.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Ryse remade into Xbox One exclusive
Editorial: With Xbox One, you are the controller (and the DRM)
Microsoft may phase out 'Live Arcade' designation on Xbox One
Xbox One won't allow indies to self-publish games
Microsoft won't cater to 'traditional desktop PC gamers' with first-party strategy




Comments
I think they need to step away from the tournament scene a little bit, cause I think they've lost touch with what the vast majority of fighting game fans are capable of doing or actually interested in learning.
Hammering off two shoruken motions in a half a second, under pressure, is insane. And that's just the tip of the ice-berg for the absolutely asinine control inputs they ask for. I play on a stick, so I can't imagine what it's like on a controller.
Virtua Fighter and Soul Calibur are, for my money, the deepest, most nuanced and most satisfying fighting games on the market.
Neither of those games require you to input crazy directional sequences. The moves themselves are easy to pull off. The skill comes through in knowing what moves to use in any given scenario, combine them effectively, sucker opponents in and capitalize on the openings they give you.
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