Weekend Confirmed Episode 47
by Garnett Lee, Feb 11, 2011 2:40pm PSTGarnett jetted in early Friday morning from Las Vegas where he attended D.I.C.E., saw the Interactive Achievement Awards, and played Duke Nukem Forever. He joins Jeff, Jeff, and special guest Andrea Rene host of This Week in Video Games and Mahalo Video Games Today. Up first in Whatcha' Been Playin? the conversation includes Killzone 3, Mass Effect 2 on PS3, Stacking, and Hazard: the Journey of Life. A special edition of the Warning delves into some of the creative discussion points raised at D.I.C.E. sessions. And news on Battlefield 3, the Darkness 2, and major upheaval at Activision pack the Front Page to wrap it all up.
Weekend Confirmed Ep. 47 - 02/11/2011
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- Subscribe to Weekend Confirmed in iTunes
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And if you're on GameCenter, you can play the show here: Download Weekend Confirmed Episode 47.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:58
Whatcha' Been Playin? and Cannata-ford: 00:33:00 End: 01:05:33
The Warning: 01:06:40 End: 01:42:34
Featured Music Del Rio featuring Panama Redd with "Oxygen": 01:42:34 End: 01:45:40
The Front Page: Start: 01:45:40 End: 02:28:05
Featured music this week comes from our very own Del Rio. His first album, The Wait is Over, released this past Tuesday. On the show today is the track Oxygen featuring Panama Redd. And we've got a special deal to help celebrate the release. Buy the five tracks listed below on iTunes and Del Rio will send you the other six for free!
Buy:
- The Next Phase (Produced by Anon)
- Move feat. M. Terrel, Mista Perkins, and Natalia
- Wandering feat. Brian Mauleon
- Can't Stop My Shine feat. X2
- Pigeonholed (Produced by Gabe Dulek
Get for FREE:
- Now I Understand
- Love Silly Me (Produced by RNS)
- Oxygen feat. Panama Redd
- Dreaming feat. Charissa
- Wait (Produced by RC)
- Small Town Hero (Produced by RNS
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
Sigh. Nick Breckon Borderlands sigh. (For those who don't know, check out Idle Thumbs 46: 32 minutes 30 seconds, and then Idle Thumbs 47: 37 minutes 30 seconds).
The last Gearbox game I bought was Halo PC, back in 2004 or whatever, and it was a straight port of the 360 version, with crappy performance. At that point, I wrote off Gearbox, didn't even bother with their Brothers In Arms series. And then I hear about Borderlands, about how the PC version doesn't support the mouse wheel for scrolling quest text, about the terrible FOV, etc., etc. Randy Pitchford later made a post on the Gearbox forums basically acting as an apology, but to my knowledge (I didn't buy or play Borderlands), this stuff hasn't been fixed, and has only been worked around by community-made patches and config changes. So that "whatever platform you get the game on, you get the same game" statement is apparently engraved in a giant stone tablet at Gearbox, and has been for a few years.
To correct Jeff Mattas, Id Software didn't make the same kind of statement in the Rage development leadup, but heavily marketed their focus on tailoring the game to a console controller, and were downplaying and arguably insulting the PC platform as a result of their self-promotion as a company focused on developing an oustanding 360 / PS3 game. From those statements, a lot of us panicked that Id was going to let the PC version fester and deteriorate, almost to the point that it would be a bad port from the 360 version. Id reacted very late to this, but eventually did start to show that this was not the case (Tim Willits moving the mouse in the Rage demo at QuakeCon 2009 was probably the first outreach to the PC community that Id made; they should've started sooner than that).
Additionally, you have Irrational's Chris Kline making this statement: http://www.joystiq.com/2010/11/21/bioshock-infinite-wont-be-a-port-on-ps3-all-versions-developed/ "We have a much larger team than we did on the original BioShock, so we're doing simultaneous in-house development on the PS3, 360, and PC versions of the game."
When the development of the different versions of a game gets shoved down to the level of "localization", quality suffers. Hearing that statement from Steve makes me even more disappointed in Gearbox, and even more afraid of the PC version of DNF having technical problems that will get in the way of full enjoyment of the game. And Gearbox doesn't appear to have learned from their mistakes in Borderlands or Halo PC.
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To make a comparison, imagine if more developers ended up supporting the Wii's install base and started optimizing multiplatform games for it. PS3 and 360 owners would complain that the games aren't using the full power of the HD consoles.
That's sort of what's happening now between the HD consoles and PC. That's why a lot of PC gamers are upset, though I personally am glad that my 8800GT has been able to run everything for the past three years.
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