Weekend Confirmed Episode 47
by Garnett Lee, Feb 11, 2011 2:40pm PSTGarnett jetted in early Friday morning from Las Vegas where he attended D.I.C.E., saw the Interactive Achievement Awards, and played Duke Nukem Forever. He joins Jeff, Jeff, and special guest Andrea Rene host of This Week in Video Games and Mahalo Video Games Today. Up first in Whatcha' Been Playin? the conversation includes Killzone 3, Mass Effect 2 on PS3, Stacking, and Hazard: the Journey of Life. A special edition of the Warning delves into some of the creative discussion points raised at D.I.C.E. sessions. And news on Battlefield 3, the Darkness 2, and major upheaval at Activision pack the Front Page to wrap it all up.
Weekend Confirmed Ep. 47 - 02/11/2011
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- Subscribe to Weekend Confirmed in iTunes
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And if you're on GameCenter, you can play the show here: Download Weekend Confirmed Episode 47.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:58
Whatcha' Been Playin? and Cannata-ford: 00:33:00 End: 01:05:33
The Warning: 01:06:40 End: 01:42:34
Featured Music Del Rio featuring Panama Redd with "Oxygen": 01:42:34 End: 01:45:40
The Front Page: Start: 01:45:40 End: 02:28:05
Featured music this week comes from our very own Del Rio. His first album, The Wait is Over, released this past Tuesday. On the show today is the track Oxygen featuring Panama Redd. And we've got a special deal to help celebrate the release. Buy the five tracks listed below on iTunes and Del Rio will send you the other six for free!
Buy:
- The Next Phase (Produced by Anon)
- Move feat. M. Terrel, Mista Perkins, and Natalia
- Wandering feat. Brian Mauleon
- Can't Stop My Shine feat. X2
- Pigeonholed (Produced by Gabe Dulek
Get for FREE:
- Now I Understand
- Love Silly Me (Produced by RNS)
- Oxygen feat. Panama Redd
- Dreaming feat. Charissa
- Wait (Produced by RC)
- Small Town Hero (Produced by RNS
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
It just made me think of the Acadamy of Motion Pictures, who for so long would resist the idea that anything other than a period piece, or some kind of epic would EVER be considered the best movie of the year?
"A Science-fiction film? Quiet you heathen! That's not REAL movie making.
Animation? Surely you jest. This is a legitimate award we're talking about here!
A movie based on a comic book? A 'Batman' movie? Why, that doesn't even belong in the same sentence as the rest of our fine nominees"
*preceeding dialog spoken in a very old, high-and-mighty voice*
Angry Birds deserves recognition. Not because it sold alot of copies or because it got a lot of people playing games for the first time. It deserves recognition because it is a well made and intelligently made game.
It is well made because it has a cohesive and pleasing look. The input controls are immediately intuitive and feel tight. It is very easy to get a hang of how much 'throw' the catapult has. The physics are consistent and believable within the context of the game, making the puzzles fun to solve instead of frustrating.
It is intelligently made because it starts the player out with simple mechanics and gradually adds new wrinkles. More difficult structures to bring down, trickier positioning of the pigs, new powers for the player to make use of. Just as the game is starting to wear thin, a new wrinkle is added. This is the same design principle that we praise Nintendo for in the Super Mario games. World 1 is simple. By the time you get to world 4, there's a whole ton of shit to consider.
Angry Birds took advantage of a new gaming platform, and created a game that blended old-school game design with new-school accessibility. This is not a Facebook style 'click everything and get rewarded' game. It rewards spacial reasoning and problem solving. It sold well because its a damn good game.
For the record, I don't even like most mobile games.
Thread Truncated. Click to see all 30 replies.
Now, you can argue that a more complex design is inherently more difficult to execute well, so those games that attempt and achieve ambitious goals are more deserving of the award. And the AIAS agreed with you. Angry Birds didn't win, a more complex game that also had incredibly intelligent design and polished execution won out. It was the more impressive game.
If you want to score game awards like diving competition, where the difficulty of the maneuver is taken into account along with the polish of the execution, so be it.
That doesn't make Angry Birds an invalid consideration. Especially by those people who have the most experience designing and executing gaming experiences.
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