Daily Filter: February 9, 2011
by Xav de Matos, Feb 09, 2011 8:00pm PSTShacknews receives a slew of new screenshots and trailers for upcoming games everyday. The most anticipated titles receive their own post, because we know you're eager to see that content. For the rest, we have the Daily Filter, a place to feature all of the media we add to our enormous database on a daily basis.
Today's Filter features media for Dragon Age 2, Dissidia 012[duodecim] Final Fantasy, E.Y.E: Divine Cybermancy, The Next Big Thing, LEGO Star Wars III: The Clone Wars, Karaoke Revolution Glee: Volume 2, Naruto Shippuden: Shinobi Rumble, Rift, Hyperdimension Neptunia, The Lord of the Rings: War in the North, Samurai Warriors: Chronicles, Overgrowth, and City of Heroes.

Dragon Age 2 - Warrior Skill Trees

Splinter Cell Blacklist co-op modes partially detailed
FIFA 14 on PC won't use Ignite engine
Ace Attorney Trilogy coming to iOS next week
Far Cry 3 editor jazzed up with Blood Dragon shinies
Epic Mickey 2 for Vita coming June 18
Poker Night 2 antes up on iOS
Warhammer Quest hitting iOS May 30
Super Stardust dev making 'spiritual successor' for PS4
Dungeons & Dragons: Chronicles of Mystara preview: classic arcade revival
Final Fantasy XIV gets reborn on August 27; collector's edition detailed









Comments
FEATURES
The multiplayer, teamplay, co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
Psychological and mental traumas management.
25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
Complete hacking system with game play impact. 5 devastatingly subtle PSI powers.
About 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
Excellent replayability due to primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
Open-level gameplay for hours of play without reloading.
Interesting. Source engine too.
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