Rift Open Beta Begins Next Week

By Alice O'Connor, Feb 08, 2011 5:45am PST Following a string of closed beta events where invitations were handed out by the bucketload, a properly open beta test for Trion Worlds' MMORPG Rift will kick off on February 15 then run until February 21, the developer has announced.

Players will be able to check out the first 42 character levels from the PC MMORPG, across several PvP warfronts and a variety of zones and dungeons.

The open beta event, dubbed 'Telara the Merciless,' will begin at 10am PST on Tuesday, February 15 and end at 10am PST on Monday, February 21. Head thisaway to sign up. Following that, players who have pre-ordered will be able to play in a 'head start' event from February 24, leading up to Rift's release on March 1.

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  • Posting personal review of the game, it wont be well written and may have some issues with it. If this bohters you PLEASE do not read it.

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      • My highest character is 25. The first zone was crazy with stuff to do and rifts going off and people to group with but the second zone has been a LOT tamer. Still a lot of fun but nowhere near the number of people around. This means fewer rifts, since they are tied to zone population in some way, and few people to work on them with.

        I've been playing almost exclusively as a tank, even for questing. Currently I'm using paladin / warlord souls and still swapping the third to find one I like. This is a super defensive tank, a fair amount of self healing and regenerates action points like crazy thanks to a proc off blocks. In beta 5 I could solo groups of 4 or 5 mobs on this character with this build. In beta 6 they upped the mobs HP and DPS and I'm lucky if I survive a 3 pull. Which makes soloing a bit slower but also requires more thought and mental engagement. On the down side, my "soloing" spec, a dps warrior with a pet, was getting eaten alive by the mobs. Her "tank" pet could only take about 3 hits before dying.

        I tanked the Iron Tombs and it was fun. Agro can be a challenge to manage some times but there's a lot of reasons; people are new to the game, new to grouping in the game, dps that's dumb, over healing healers, lots of aoe encounters and the pally is more of a single target type tank. IT is a high teens dungeon and the last boss fight has some paying attention required in order for the group to survive. At one point the mob lets off a one shot aoe but as he's casting an npc comes running in yelling for you to come stand by him so he can shield the group form it. We fought the boss twice and the npc popped in different places both times.