Bionic Commando Rearmed 2 Reignites Capcom DRM Controversy
by Steve Watts, Feb 02, 2011 10:00am PSTBionic Commando Rearmed 2 hit the PlayStation Network just yesterday, but already some fans are crying foul. The game listing on the PlayStation Store (via NeoGAF) says, "Note: You must log-in to the PlayStation Network each time to play the game."
Capcom ran into a similar controversy last year with the launch of Final Fight: Double Impact, which had the same connectivity requirement in the PS3 version.
At the time, a user on IGN shared a purported response from Capcom, saying the move was to combat "rampant" game sharing on the PlayStation Network. The representative said putting the requirement in Final Fight was a way to "evaluate impact."
Since it's built to deal with a PSN issue, the Xbox Live Arcade versions of Final Fight and Rearmed 2 don't require a live connection. The game seems to only check for a connection at start-up, so a disconnect while playing shouldn't end the game prematurely.
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Comments
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Yet, it's console only.
What the hell is wrong with Capcom?
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Ten months later; "Okay, no one complained except for families with non-PSN account profiles and the usual 1% to 5% hardcore entitled asshole market? Let's do it again!"
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