Evening Reading
by Garnett Lee, Feb 01, 2011 5:00pm PSTOver the weekend I started up a new game of Halo: Reach for a solo run. A post I read somewhere recently--I think in chatty but can't recall for sure--got me thinking. In it, the author proposed that compared to Call of Duty, Halo puts some players off because it requires more hits, and hence more skill, to get a kill. After a couple days of playing with this in mind I can see the argument. Getting into good tactical situations to win firefights takes some thought. I always know when I've gotten a kill, and likewise, almost always know when and from where I've been tagged when I go down.
I'm curious to see how I'll feel as I get later in the game. I played Reach co-op originally, so taking it on solo also brings a different perspective. But Cinematic as it may be, the chaos of Call of Duty seems to me like it would be every bit as potentially off-putting as any perceived difficulty in Halo.
Meanwhile, back at the Shack, here's today's video game news:
Batman actor adds confusion to Arkham Origins announcement
Dragon's Prophet enters open beta next week
Heavy Gear Assault continues crowdfunding on Kickstarter
Strike Suit Zero mod tools released
Nintendo kicks off 'Crowdfarter' promo for Game & Wario



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