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Daikatana Patch

by Steve Gibson, May 24, 2000 4:50pm PDT
Related Topics – Daikatana

Well, after a few years of development it looks like even The Daikatana is not perfect. Noel Stephens from Ion has word in his. plan update that they are working on a patch for the game. Working on the AI and the Sidekicks among other things.

Daikatana has hit the shelves!  Along with this comes the inevitable... the dreaded patch.  However, never fear too much regarding this.  ChalreZ, Shawn, and of course myself have been working on fixes for things that we have come to discover since the demo release on the code side, and I know the mappers have been adding some fixes and a few extra goodies to make the patch that much more welcome when it is released. As far as Shawn and Charles are concerned, I know they have both been working in their 'areas' as I have been working on AI, World, and of course Sidekick related issues.  Some of the windows 2000 issues that have been solved are relating to level transitions and I know Shawn is working on one particular load game issue under Win2k.





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97 Threads | 208 Comments






















  • Ganked from Voodoo Extreme, who ganked the quote themselves ;)

    "A big wet one goes out to MaD-HaTTeR for sending word that 3DRealms George "groove daddy" Broussard
    replied to a post over on 3DRealms forums regarding the Unreal Tournament engine (on the patches and
    such). Here's part of the question, and George's reply:

    >>Also.... is the DNF team going ot use all the latest UT patches??? like do u guess update your
    code base stuff??? because the new UT patch is out and it helps so much with crashes and
    such...

    We may bring over bits and pieces, or fix some things ourselves, but we are never, ever patching
    to a full new version of UT again.

    We had to patch to UT because it was a quantum leap over the stock Unreal codebase, but we
    are not patching to each and every full new version of UT. We simply have made too many
    changes and it takes too long.

    George Broussard, 3D Realms"

    The 'Gremlin' has landed....
    in big D. Just strange to see '3D Realms' after his name.

    btw- gg on da' shack server last nite GB.... didnt expect u to have serious skills.










  • What kind of ads and promotions were you guys expecting to see?

    Thief/Gold/Metal were in every CompUSA flier I've gotten since their release and have been featured in the "hot" game section for as long as I can remember.

    In EB they are on the little display thingies near the door and close to the new releases on the shelves.

    I've gotten about 10 demos for the games on different demo disks. I've seen glowing reviews in the two different gaming magazines I read, and online?

    Gaming sites talk about the game in reverant language. People say good things about them on the boards.

    What the hell more do you want?

    It sounds like a mixture of two things happened here:

    1) The game got warezed by a lot of people who would have paid for it.
    2) A lot of people were exposed to it and weren't turned on by the game genre.

    It would be stupid for EIDOS to close LGS if they weren't making "enough" profit. Profit is profit and the awards bring attention to their whole line. It sounds like LGS was not making EIDOS ANY profit at all...

    Will ION Storm? Who knows? If they don't, then they deserve to go down the tubes, too.

    Hell, maybe Id will hire some of the LGS folks for their next game...