Weekend Confirmed Episode 44

By Garnett Lee, Jan 21, 2011 12:00pm PST Garnett took a quick trip earlier this week to New York for Nintendo's big press event unveiling the 3DS. Along with the pricing and launch info, he returns with detailed impressions of the upcoming hardware and hands-on impressions of several of the games. Jeff, Billy, and special guest Ryan Payton also get in plenty of questions, but there's more to the show than just the 3DS. Fluidity, LittleBIGPlanet 2, and 999: 9 Hours, 9 Persons, 9 Doors round out Whatcha' Been Playin? The Warning starts with what may become a regular feature of talking about favorite game endings before moving on to some excellent questions Ryan brought. And in the Front Page, December and Year-end sales figures for 2010 lead a full slate of news that concludes with a few thoughts on EA's ill-conceived "Your mom hates this game" marketing campaign for Dead Space 2.

Weekend Confirmed Ep. 44 - 01/21/2011

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:44

Whatcha' Been Playin? and Cannata-ford: 00:32:48 End: 01:05:05

The Warning: 01:06:12 End: 01:37:32

Featured Music "1 Way Ticket" by Beat Bullys: 01:37:32 End: 01:41:00

The Front Page: Start: 01:41:00 End: 02:16:42

Tailgate Playoffs Wild Card Special: Start: 02:17:42 End: 02:30:09

The Featured Music segment presents "1 Way Ticket" by The Beat Bullys. They are a hip hop rap group based in Southern Califorina. Members BNews, Kree & Osama Bin Rappin were brought together creatively by Long Beach Native & Member of LBC Crew, Bad Azz! Their Debut Album, "Bully Music" is set to be released this year on up and coming Indie Label, Provocative Ent. "1way Ticket" is their newest single Produced by Prophit. Check out their Introduction Video on Youtube "Dedication" and follow on Twitter: BNews83 and itsjustkree

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Regarding Payton's question as to whether or not a mainly story-driven narrative game with little or no combat could succeed on the level of Call of Duty, I think it's possible. You'd just have to sell it to a totally different audience.

    COD and most action games like it really appeal to the "Bro" demographic which much of the time is still the main target audience for video games in North America. It's the same demographic that makes action movies and action TV shows successful.

    If you were making a game that shared more in common with drama, soap opera, comedy, etc., you would have to sell it to people who are more into that thing. You would have to convince those people that a videogame can do those things well. For starters you'd probably have to have at least a professional TV-level writer deeply involved (if not one of the main designers). You'd also probably have to advertise the game outside of the normal gaming channels.

    For a while now I've been wondering if adventure games and other narrative-driven games could prove to be a gateway to casual gamers who maybe don't like action and space marines.

    Thread Truncated. Click to see all 2 replies.

    • Would you say that Heavy Rain came close to that drama/soap opera demographic? I personally think it does, but was let down by the voice acting (unless set to French). Otherwise I think the game is a great template that demonstrates the possibility of this.

      As for getting a professional TV-level writer. I think that alone isn't enough, but one that is a deep gamer helps, as it is often rare to have great screenwriting combined with good game mechanics, or vice versa.
      Then there is the rare instance where you do get both but have too much. Tim Schafer and Ron Gilbert's games for instance are well written and have solid game mechanics in their games. Genuinely funny comedy games, but the problem is that they have so many ideas that they either put too much of it in a game (Brutal Legend and Deathspank) or their ideas are just too obscure (though that's more a marketing issue rather than the idea). To me, their high point for was Monkey Island 2 and Day of the Tentacle.

      However in equal measure for drama, I also felt that Tim Shafer's Full Throttle a game that demonstrated the serious side to him, and how well it worked.

      Some of this 'alternate genre' stuff have been done before, but I think at this stage its trying to combine the quality writing of yesteryear with up to date game mechanics of today. Epic Mickey to me is an example of this. The writing may be deep, but the mechanics really do feel like PSX level stuff, thus a divide in interest in this instance.

      This is also one of the reasons why I'm intrigued with Deus Ex: Human Revolution. The premise and mood fits into my sci-fi interest, giving it that "Blade Runner" feel, and as the designers have pointed out, you don't have to shoot the crap out of things to progress. This is probably one of my most eagerly anticipated titles.