S.T.A.L.K.E.R. 2 Dev: PC Is Primary Platform

By Alice O'Connor, Jan 12, 2011 7:00am PST If you freaked out, panicked and otherwise over-reacted at the news that S.T.A.L.K.E.R. 2 will be multi-platform, you'll be glad to hear that developer GSC Game World assured fans in a Q&A that the PC is still its main development platform (via VG247).

"Since we develop primarily on PC, you won't see any compromises in the PC version," the developer said. "The key difference between the PC and console versions will be the beauty of graphics (meaning PC will offer more of visual effects)." GSC also insisted that the user interface on PC won't be harmed by multiplatform development.

Summing up what's new, GSC said "In brief, S.T.A.L.K.E.R. 2 will offer new story, new set characters (with some good old ones) and, of course, the new engine powering it." That new engine will use shiny DirectX 11. There'll also be more of a survival element.

GSC further revealed that "We'll be locating the game in the triangle of CNPP, the cities of Chernobyl and Chernobyl 2 (where the huge antenna is located)."

S.T.A.L.K.E.R. 2 is slated for release in 2012, hitting PC and unconfirmed consoles; Xbox 360 and PlayStation 3 seem the most likely targets.

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  • I hope this goes back to the roots of the original. Although I liked Call of Pripyat, I found it to be a little too neat and tidy, without the dread, scares, and feeling of isolation that I experienced with the first. I also liked the length of the first (i.e. nice and long). Somehow, I didn't even experience many bugs (didn't play until after the first patches).

    One part I really liked in the first (and hadn't experienced in a game before) was the feeling of independence, where you could sit back and watch two groups of enemies fight it out among themselves. You had the choice to jump in and help if you wanted, but it wasn't necessary. I want more of that lonely exploration. And the endgame, where it just ramped up harder and harder.... actually there were a LOT of things I really liked. Let's hope for all that again in STALKER 2!