Morning Discussion
by Alice O'Connor, Jan 07, 2011 5:00am PSTThe Internet, I am very excited about two video game things today.
Firstly, the Game Developers Conference 2011 schedule has revealed a Thief 4 panel about its generative music. "Developers should more enthusiastically embrace alternative music models to resolve ongoing issues with linearity and to create a musical aesthetic that pushes away from the shadow of film," says the panel description. I say obscene expressions of glee, unrepeatable in polite company.
It's a unique opportunity open to video games but very few dabble in it, probably as it's complex, difficult, untested and will go unnoticed by most. Me, I dream of ditching canned scores and having music which reacts to what I'm doing, my status, objects, the environment, my 'behaviour' and heaps of other factors. While Thief 4 is surely not doing that, it's a step in that general direction. I'll consider any old noise 'music,' though.
Secondly, Kane & Lynch 2's Shanghai is one of the most delightful video game cities I've seen in a long time. It's so busy with life and colour and movement and noise that I find it an absolute joy after so many tedious, grey and sterile urban environments.
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Aww in 4.0.6 they are limiting the number of archeology fragments I can have. Whatever will I now do with my 4000 Fossils, and 2500 Dwarf fragments.
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During one of the pulls he stood in green shit and died. That was my fault, because apparently he drew aggro from the mob... although the mob never looked at him, and everyone watched as he stood in green shit and died.
Was nice to be defended by his guildmates. The guy was a real piece of shit.
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