Morning Discussion
by Alice O'Connor, Jan 07, 2011 5:00am PSTThe Internet, I am very excited about two video game things today.
Firstly, the Game Developers Conference 2011 schedule has revealed a Thief 4 panel about its generative music. "Developers should more enthusiastically embrace alternative music models to resolve ongoing issues with linearity and to create a musical aesthetic that pushes away from the shadow of film," says the panel description. I say obscene expressions of glee, unrepeatable in polite company.
It's a unique opportunity open to video games but very few dabble in it, probably as it's complex, difficult, untested and will go unnoticed by most. Me, I dream of ditching canned scores and having music which reacts to what I'm doing, my status, objects, the environment, my 'behaviour' and heaps of other factors. While Thief 4 is surely not doing that, it's a step in that general direction. I'll consider any old noise 'music,' though.
Secondly, Kane & Lynch 2's Shanghai is one of the most delightful video game cities I've seen in a long time. It's so busy with life and colour and movement and noise that I find it an absolute joy after so many tedious, grey and sterile urban environments.
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Aww in 4.0.6 they are limiting the number of archeology fragments I can have. Whatever will I now do with my 4000 Fossils, and 2500 Dwarf fragments.
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It is much less forgiving than it ever was that is for sure. Styles of play changed for several classes, and all healers, so it is taking some time for all players to come around.
However, once players take heed of the new way to play, the issues start disappearing quickly. Mana is no longer an issue, and CC becomes nothing more than a waste of time.
Still though, that first part is what is getting people. So many players are used to being carried through content by better players that they don't understand how one mistake can mean they die. That idea is completely foreign to them and thus ... they spend most of their time dead blaming the healer or tank.
In reality DPS define how good a group is. A group with three really good dps with mediocre tank and healer will demolish stuff without issue. Meanwhile, three mediocre dps with a really good tank and healer can very easily find themselves running into problems.
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