Dragon Age 2 Trailer: PC Combat Walkthrough

By Alice O'Connor, Dec 17, 2010 8:00am PST Dragon Age II's lead designer Mike Laidlaw steps into the limelight in a new trailer with PC gameplay footage to illustrate two different approaches to combat in BioWare's fantasy RPG sequel--one he describes as "action-RPG" and the other "pause and play."

Dragon Age II is slated to launch for PC, Xbox 360 and PlayStation 3 on March 8, 2011. If you pre-order before January 11, 2011, you'll be upgraded to the BioWare Signature Edition for free, which packs an extra character, in-game items and the soundtrack.

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  • So the combat will play out like in DAO? On easy & normal you could basically run around in the OTS view and smash your mb while letting your party to do what ever the hell it is they do on default, while in hard and especially in nightmare you had to stop and think what you're doing and basically micromanage your party and pause constantly. Only thing that seems to have changed is the 'repsonsiveness' of the animations and how the characters react to your commands. Everything seems more flashier and fluid.

    I just hope the higher difficulty settings will genuinely incentivize you to play tactically. Pausing and micromanaging shouldn't be in there just for shits and giggles; it should actually have a purposeful function for the gameplay.