Final Fantasy XIV Team Restructured; PS3 Version Delayed Indefinitely

By Xav de Matos, Dec 10, 2010 9:00am PST Square Enix has announced that the PS3 version of its latest stab at an online-only Final Fantasy title has hit another bump in the road and the team behind the game will see some management changes.

In a post on the game's official site, the publisher revealed that the PlayStation 3 version of Final Fantasy XIV has been pushed from its March 2011 release until an undisclosed time. Previously, the PS3 version of the game was scheduled to arrive in September but was pushed to 2011, in part due to memory restrictions.

The reason the game has been delayed this time is because the current PC version has "yet to achieve the level of enjoyability that Final Fantasy fans have come to expect from the franchise." Square Enix president and CEO, Yoichi Wada offered his "sincerest of apologizes" on behalf of the company, noting that the RPG-dev giant "deeply regret" the issues that have hindered the game's fun factor.

Wada promises that Square Enix will fix the problems, beginning with a new team leader. Out is previous producer Hiromichi Tanaka--who has decided to step down, taking "full responsibility for the game's current situation"--and in comes Naoki Yoshida, who will tackle roles as both producer and director on the game's "new direction." Wada asks that Final Fantasy fans be "patient until we are able to confidently present them with a concrete plan outlining Final Fantasy XIV's new direction."

To make waiting a little less difficult, Wada announced that the game's free trial period will be extended, again, until that new plan is implemented.

Are you a current Final Fantasy XIV player? How has the experience been for you so far?

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Comments

8 Threads | 16 Comments

  • At 2:09:40, here's Jeff's response to Warren Spector's excuse for the camera controls in Epic Mickey (Shacknews story: http://www.shacknews.com/onearticle.x/66753 ):

    "That's a failure of design. You're admitting ... you're asking for some sort of sympathy because you decided to make a game of a certain style... I do not understand that; I think ... [I have] a huge amount of respect for Warren Spector, and I LOVE some of his games, but to somehow say that you should be given a pass on something that's clearly broken in your game, because you attempted something that's a hybrid of multiple styles? No! That means your game's not done, 'cause you haven't finished DESIGNING it yet! Find a design that works with the technology that you're using. Or, use different technology. Don't say, "Well, we were trying to be so ambitious and do these multiple things, so you have to give us some leeway." NO! It's almost unplayable as a platformer, which is what you freakin' do a LOT in that game!"

    Wholeheartedly agreed; though I haven't played Epic Mickey, I've seen the gameplay video, and it looks really awkward to do things in the game, though it looks fun to watch things in that game. I think there should be a new mini-segment: Cannata-Stand a Bad Game. Or in this case, Cannata-Stand a Bad Developer Excuse.

    What gets to me (and perhaps what wasn't read in the podcast, but what Jeff was thinking of) was the last line of the quoted statement, and then what followed it:

    "What we did is try to find the best compromise in the moment and give the player as much manual control as we could. So we took the hardest problem in third-person gaming and made it harder by trying to accommodate two different playing styles.

    "The bottom line is that we did the best we could given that we were not trying to make a platform game or an action adventure game, but a game where you get to decide what the game felt like moment to moment. And I will go to my grave, imperfect as it is, proud as hell of my camera team. If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong, absolutely not. But I wish people would get it out of their head that we made a 'Mario' competitor, because we didn't."


    Wow. For a slight bit of comparison, look at what happened with Final Fantasy XIV: http://www.shacknews.com/onearticle.x/66783

    Out is previous producer Hiromichi Tanaka--who has decided to step down, taking "full responsibility for the game's current situation"

    That's a different game, and even a different developer culture, but kudos to Tanaka for taking responsibility for problems in a game, instead of claiming that reviewers and consumers are "misunderstanding the game we made". I understand that he's defending his dev team, but he's doing it far too late in the game, as the reviewers have already spoken.

    Here's hoping that Spector's next project won't be imprisoned on the Wiimote or other motion control, and won't be relegated to the purgatory of a "Here's something for kids!" game.