Weekend Confirmed Episode 37

By Garnett Lee, Dec 03, 2010 12:00pm PST Fix yourself one last leftover turkey and stuffing sandwich and get ready for a great show. Epic Mickey and Gran Turismo 5 both arrived and headline this week's Whatcha' Been Playin? In the Warning Jeff's return to World of Warcraft gets things started and then it's on to your thoughts on having fun versus being competitive. Sales for Move and Kinect, a new squad-based shooter from Yakuza's creator, and the rest of the week's videogame news bring the show home in the Front Page.

Weekend Confirmed Ep. 37 - 12/03/2010

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Listen to Weekend Confirmed Episode 37 (player window will pop-up)

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Download Weekend Confirmed Episode 37

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:30:08

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:31:12 End: 01:02:04

The Warning: Start: 01:02:56 End: 01:34:40

Music Break featuring "Let Me Put You at Ease": 01:34:40 End: 01:37:50

The Front Page: Start: 01:37:50 End: 02:08:37

NFL 'Tailgate': Start: 02:09:39 End: 02:18:23

Music Break this week features "Let Me Put You at Ease" by Jonathan Carter aka graphicnapkin. For more, check out his official site and follow him on Twitter.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • So I was recently discussing with my friends the merits of Gamerscore (steam achievements, etc), and I mentioned the podcast as I believe it was this episode that you guys spoke about how silly they become over time. The Gamerscore points are nothing more than, "a dick measuring contest" as someone put it quite eloquently.

    We got to thinking about how great it would be to get something in return for those points, but also how hard it would be to balance out the incentives for such a system. Regardless, I think its something they should look into (but probably wont anytime soon). The ability to perhaps unlock avatar clothing (or special avatar filters for steam) could be a nice return for the time invested on reaching that next even number of gamerscore.

    I think games would be great if they adopted a strategy similar to that of what SCVNGR is trying to do with checkins, once you have earned enough points, you can create your own custom tasks. Wouldn't it be great to have the ability to make your own small, but unique achievements for a game you love and have mastered?

    Obviously that would be open to lots of abuse, but I know they could all be addressed. Perhaps have a second score, or limit the reward amounts to 5g, etc.

    The bottom line is that there is so much room available for creative thinking in this small area that could add a lot of engagement and fulfillment to us gamers.

    Thanks for the great show guys and congrats on your itunes listing.

    Thread Truncated. Click to see all 2 replies.

    • My problem with the total gamerscore is that it's essentially a huge bloated number that after all this time really doesn't tell us much. It's kind of like inflation, the numbers have just gotten so ridiculously huge now that they're essentially meaningless. It's not really progression, it's just a massive number for the sake of being there.

      As for rewards for gamerscore / steam / trophies, it's been talked about quite a bit, but the reality is it won't happen. People are already invested in their score / level so much that just being there is enough. These systems aren't really there to compare or be social. That's how we view them. What they are on the business side, to Sony, MS, and Valve, is a sales driver. This is why there are so many bad games with easy achievements. People will buy them just so they can increase their score / level.