Weekend Confirmed Episode 36: Thanksgiving Holiday Special
by Garnett Lee, Nov 25, 2010 1:00pm PSTGarnett, Brian, and Jeff gather round the studio with Del Rio and Brooklyn in the booth for this Thanksgiving Day special edition of Weekend Confirmed. Along with a little eggnog for holiday spirit, Whatcha' Been Playin? gets the festivities started with a closer look at Need for Speed: Hot Pursuit and Donkey Kong Country Returns, and then the upcoming Noble maps for Halo:Reach. The Front Page takes the holiday week off. In its place, the rest of the show includes favorite holiday memories, what games come out with the family at the holidays, and your comments on some of the best topics over the past few weeks. And if you're gearing up for gift shopping or already in the thick of it you won't want to miss the final segment which covers some of the best deals and videogame gift ideas.
Weekend Confirmed Ep. 36 - 11/25/2010
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin: Start: 00:00:00 End: 00:30:25
Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:31:30 End: 01:00:23
The Warning: Start: 01:01:33 End: 01:29:02
Music Break featuring "Back": 01:29:02 End: 01:32:20
Holiday Specials: Start: 01:32:20 End: 02:03:58
NFL 'Tailgate': Start: 02:04:56 End: 02:14:36
Music Break this week features "Back" by Ivan Ives. Ivan Ives is a new breed of rapper. Mixing golden-era style beats with synthesizers and innovative song concepts with a skin-tight flow, he brings his truth to the mic with fervor and precision.
Originally splashing onto the scene in late 2007, Ives has manifested a name for himself by garnering multitudes of press and guest appearances. Rolling Stone named him one of the next 40 artists to watch. SPIN named him one of 8 artists you should know about. URB put him in their coveted Next 1000 and CMJ gave him in an artist spotlight. XXL/Scratch said, "don't let his indie rocker persona fool you—this guy can spit." The list goes on. Ives' global clout is further solidified by the co-signers on many of his tracks: The Cool Kids, Black Milk, Tre Hardson (Pharcyde), Percee P, Oh No, Cappadonna (Wu-Tang), O.C. (DITC), 2Mex (Visionaries), Vast Aire (Can Ox), and Fresh The Hitman—his main producer.
Ives' facility with his chosen musical form should come as no surprise considering his immersion over the years in the Wu-Tang Clan, D.I.T.C., and Big L. His professed influences are so inclusive, however, that they extend from the Delfonics, Kraftwerk, and Jefferson Starship to Arvo Part, Bela Bartok, and Sergei Rachmaninoff. The last one is a clue to what IS surprising about Ives‐he was born in Russia. But you'd never know it from listening to his records (or conversing with him); he sounds like a native of Los Angeles, where he's lived most of his life.
For more, check out the official Ivan Ives website and his "All My Life" video.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
While I think any person choosing to be a developer should expect a degree of job insecurity when projects end, and also think it is hard to get too mad at a businessman for acting like, well, someone who wants to make charity and not run a charity for struggling artists. Still, in the wake of events like the Infinity Ward debacle I'd love to hear more talk about what really goes on behind the scenes in the development game.
What do you guys think?
Thread Truncated. Click to see all 5 replies.
The trouble is that with indie titles that go for this, its a much higher risk for them. They absolutely need the initial product to sell well and make profit. Also I think its one thing to have sites like Shacknews to name drop the games (much like how WC have featured artists for the episode), but I think you also create a conflict of interest if you use it as a full on promotional tool. I think it begins to put the journalistic integrity at risk. That's when the question of 'coverage versus promotion' comes in.
This actually reminds me of what I read about how the music industry used to be between the 80's and 90's where demo's would be recorded, and then be sent out to whatever outlet will take them on.
Granted, its easier now with the increasing use of digital distribution, but one also has to keep in mind the resource used for disc pressing and such, if the desire is to expand out.
Much like work life, it helps by making a name for yourself first working under a certain umbrella, and increasing your value, before you're experienced and name-worthy enough to consider self-publishing and for it to be sustainable.
I don't think there's a problem with seeking out a publisher to begin; just make sure the contracts are absolutely air-tight and little cause for regret. Even Valve had Sierra Studios as their initial publisher, and the first Day of Defeat by Activision, and became strong enough to be able to publish their own stuff (which would probably explain why they are able to have so many delays).
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