Shack PSA: Civilization V Now Available on Mac
by Xav de Matos, Nov 23, 2010 9:00am PSTThe time has come for all Mac owners to dust off their marching boots and dominate the world. As was announced earlier this month, today marks the release of Sid Meier's Civilization V for the Mac.
On Steam, Civilization V is available as a SteamPlay title--meaning purchasing the game for either PC or Mac will give you free access to both platforms. Unlike the PC version of Civilization V, the Mac version does not support SteamCloud for game saves; however, the porting team at Aspyr Media says a patch to add the feature will launch "soon after the Civilization V Mac release." Save games will not be accessible between platforms.
User-created mods are also getting the boot from Civ V's Mac release, "User mods would require us to build custom versions of the full application ourselves in order to support a limited number of specific mods and still leave others unsupported," Aspyr wrote in an FAQ on its blog. Also noted as an issue were current mod tools being implemented with Microsoft.NET, making porting impossible.
"Bottom line: There is no way to create a Mac experience that allows for a good end-user experience for user-created mods," the dev wrote. "Believe us--we tried." Minimum system requirements for the Mac version of Civilization V are available after the break.
- Minimum System Requirements on Mac
- Operating System: 10.6.4 (Snow Leopard)
- CPU Processor: Intel Core 2 Duo (Dual-Core)
- CPU Speed: 2.4 GHz
- Memory: 2 GB RAM
- Hard Disk Space: 8 GB
- Video Card (ATI): Radeon HD2600
- Video Card (NVidia): Geforce 8600
- Video Memory (VRam): 256 MB
- Media Required: DVD-ROM (Physical, boxed copies only)
- Peripherals: Macintosh mouse and keyboard
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Comments
"We love the people who make enormous complex mods"--Shirk mentioned
And then the mac version doesn't support it. Lame from both teams of developers. Looks like I'll be continuing to reboot into boot camp windows to play.
Makes me wonder if they tried porting them to Mono. I think I'll pose that question to their blog thread.
Of course, the blog FAQ makes it sound like they would have preferred to avoid SteamPlay and made it standalone, but felt backed by circumstances and consumer expectations into doing it just this once.
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