Weekend Confirmed Episode 35

By Garnett Lee, Nov 19, 2010 12:20pm PST

Thanksgiving might be a week away but the new release feast is in full swing. After a couple of quick follow ups to last week's Black Ops coverage, Garnett, Brian, and Jeff serve up Need for Speed: Hot Pursuit, 007: Blood Stone, and Donkey Kong Country Returns as the main dishes in Whatcha' Been Playin? The reactionary commentary of ESPN's 1st and Ten cast in response to Kobe's appearance in the Black Ops ads starts off the Warning. Your thoughts on shooter fatigue, urgency without a ticking clock, and more take the conversation right up to the Front Page. October's NPD sales numbers and Bizarre Creation's uncertain future headline a full slate of news.

Weekend Confirmed Ep. 35 - 11/19/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:07

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:10 End: 01:03:58

The Warning: Start: 01:05:08 End: 01:37:16

Music Break featuring "Never Get 2 See U Again": 01:37:16 End: 01:40:30

The Front Page: Start: 01:40:30 End: 02:11:14

NFL 'Tailgate': Start: 02:12:15 End: 02:20:42

Music Break this week features "Never Get 2 See U Again" by Beta. Chris Contreras aka Beta is an emcee and aspiring filmmaker hailing from Southern California. The Hip Hop culture and movies have made a huge impact in his life, and to his work. Beta is also an avid gamer. "Never Get 2 See U Again" is a collaboration between Beta and his brother Brandon Menace (who is currently in the military stationed in Japan). He has known and worked with Tak/Ribkat from the acclaimed groups Fort Minor and Styles of Beyond, for many years. For more from Beta, keep up with him on Soundcloud, Twitter, Facebook, and YouTube.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • On the show Garnett was trying to convey what it is he likes about Call of Duty, narrowing it down to the feel of the guns. I think that really comes form the responsiveness of the controls.

    This generation, Call of Duty is almost the only shooter that runs at 60 frames per second on consoles. A while ago Eurogamer did an article that showed that framerate has a big impact on how much lag there is between a button and the action on screen, which in turn affects how tight the controls feel.
    You can find the article here: http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article

    Beyond framerate, developers also have to make sure to code the game to make sure the controls don't feel laggy. Apt comparisons might be between Heavenly Sword and Ninja Gaiden, or between LittleBigPlanet and Super Mario Bros.

    They figured out that developers in certain genres always make sure to have 60fps AND the most responsive controls. These included fighting games, racing games, and music games, but not shooters. Running at 30fps (which most shooters do) limits the twitch response to begin with, and certain cases like Killzone 2 and Grand Theft Auto IV add bad coding to the mix.

    The only shooter Eurogamer tested that matched the responsiveness of the fighters, racers, and music games was Call of Duty.