Weekend Confirmed Episode 34

By Garnett Lee, Nov 12, 2010 12:00pm PST Call of Duty: Black Ops dropped this week and we've been playing it along with, oh, a few million other folks around the Net. It hoards the spotlight in Whatcha Been Playin? and fair warning, there are some spoilers in the discussion but with a clear disclaimer beforehand. Battlefield Play4Free and the Vietnam DLC for Bad Company 2 also come up as shooters rule this week's show. In the Warning your counter-points to the idea floated last week of 2-3 hour games get us started and we also open the question of how susceptible to fatigue Call of Duty looks to be? News of Rock Band developer Harmonix hitting the sales block, a handful of new game announcements, and more wrap it all up in the Front Page.

Weekend Confirmed Ep. 34 - 11/12/2010

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Download Weekend Confirmed Episode 34

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:30:10

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:31:14 End: 01:04:29

The Warning: Start: 01:05:34 End: 01:37:29

Music Break featuring "Line 'em Up": 01:37:29 End: 01:40:40

The Front Page: Start: 01:40:40 End: 02:05:20

NFL 'Tailgate': Start: 02:06:20 End: 02:16:10

Music Break this week features "Line 'em Up" by Final Gravity. This track is from their "4 Pack" EP available on iTunes and CDBaby. For more from them check out the official Final Gravity site. And if you're in the LA area, Final Gravity will be opening for rock guitarist Gary Hoey (who, if you don't know the name, shreds) at the Brixton on the Redondo Beach Pier, Thursday, December 16 at 9pm.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Some time ago there was discussion with regards to difficulty level. It got me thinking that perhaps the next 'frontier' isn't so much the immersion factor of games, the inventiveness of controls, or the graphical overhaul within the system. I feel that graphically we've reached a point where everything is already really impressive, engine and aesthetics. I feel the next frontier should be the AI.

    At present, I feel that L4D and Halo:Reach have come extremely close with regards to this. The limitations though are that the L4D companions can't seem to throw projectiles, and seem to be much too happy healing you, and for Halo:Reach, the AI companions not being able to drive properly, but nonetheless are the creme of the crop with regards to AI; in terms of companion AI anyway. Then we have the complete opposite, seen in RE5, or most AI used for escort missions.

    I feel that for the most part, enemy AI is sorted, though some still fall into the trap of following scripts in response, or being made more tough through damage and resistance, rather than truly learning player behavior. I think it would be fascinating to have an AI that adjusts accordingly to your play style. Sort of like how Battle.net organizes the appropriate league you belong in for online Starcraft 2.

    Especially for companion AI, I think an improvement on this will absolutely put the game on a level above most others, and with the evolving enemy AI, would make your games feel more dynamic.

    Thoughts?

    Thread Truncated. Click to see all 3 replies.