Weekend Confirmed Episode 34

By Garnett Lee, Nov 12, 2010 12:00pm PST Call of Duty: Black Ops dropped this week and we've been playing it along with, oh, a few million other folks around the Net. It hoards the spotlight in Whatcha Been Playin? and fair warning, there are some spoilers in the discussion but with a clear disclaimer beforehand. Battlefield Play4Free and the Vietnam DLC for Bad Company 2 also come up as shooters rule this week's show. In the Warning your counter-points to the idea floated last week of 2-3 hour games get us started and we also open the question of how susceptible to fatigue Call of Duty looks to be? News of Rock Band developer Harmonix hitting the sales block, a handful of new game announcements, and more wrap it all up in the Front Page.

Weekend Confirmed Ep. 34 - 11/12/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:30:10

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:31:14 End: 01:04:29

The Warning: Start: 01:05:34 End: 01:37:29

Music Break featuring "Line 'em Up": 01:37:29 End: 01:40:40

The Front Page: Start: 01:40:40 End: 02:05:20

NFL 'Tailgate': Start: 02:06:20 End: 02:16:10

Music Break this week features "Line 'em Up" by Final Gravity. This track is from their "4 Pack" EP available on iTunes and CDBaby. For more from them check out the official Final Gravity site. And if you're in the LA area, Final Gravity will be opening for rock guitarist Gary Hoey (who, if you don't know the name, shreds) at the Brixton on the Redondo Beach Pier, Thursday, December 16 at 9pm.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I think the word Garnett was searching for when he was trying to describe the difference between firing high-end, modern weapons and old-school Vietnam era weapons was 'analog'. That analog feeling is one of the major reasons I've been clamoring for a great Vietnam war game for so many years. It's also one of several reasons I really enjoy Black Ops and can't wait for Bad Company 2: Vietnam.

    For me, it's analogous to how fans of hard rock or metal music (like me) can still appreciate and even seek out unplugged versions of their favorite songs. The underlying experience is the same, but its a slightly less refined version of it. A little more raw, less digital. There are rough edges and approximations, missed notes and missed shots. Everything is a little bit 'dirtier' and a little bit more raw.

    Obviously, you could argue that WW2 weapons are the ultimate example of that lack of precision and refinement, but that era is almost TOO unrefined for me in terms of weapon capabilities. Vietnam era is this perfect middle-ground, when the weapons felt modern and lethal, but there was no fancy technology between the pull of the trigger and a kill. Just nerves of steel, and dead aim down the iron-sights.