The Witcher 2 Dev Diary Introduces New Engine

By Alice O'Connor, Nov 10, 2010 9:30am PST If you like your developer diaries deep and lengthy, point your peepers at the new one for The Witcher 2: Assassins of Kings, which takes a good long look at all the wonderful things CD Projekt RED's new engine allows it to bring to the RPG sequel.

The nine-minute video offers technical titbits from CD Projekt RED folks on topics including quest scripting tools, the dialogue system, using modular characters for NPC diversity, lighting, animation and looking blimming lovely.

The Witcher 2 is due to be released on PC in March 2011, published by Atari in North America. RED remains uncertain about whether there'll be a console edition or not, though should there be, it'd definitely not arrive at the same time as the PC release.

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  • Graphics are definitely looking very nice. Although, it seems like Crysis has yet to be beaten. The original witcher was very interesting in it's story and it's premise imo. However, I was put off by the button mashing based combat. Why do all RPGs limit themselves to this very underwhelming standard?

    Although it left much to be desired, space siege showed us a bright new way things could be done. Instead of just clicking on enemies so you will automatically attack them (this makes it feel like the game is playing itself), why not make line of fire and movement a part of the picture?