Weekend Confirmed Episode 33

By Garnett Lee, Nov 05, 2010 12:00pm PDT Microsoft unleashed the Kinect sensor add-on that brings controller-less play to the Xbox 360 and we've been playing with it and the first batch of games. But Dance Central, Kinect Adventures, and Kinect Sports aren't the only thing in Whatcha' Been Playin? The GoldenEye remake for Wii, Z.H.P., Fable 3, and more get in on the act as well. Your thoughts on videogame length, achievement systems, and the concepts of universal design spur the conversation in the Warning. We break down both sides in the challenge to California's law to prohibit the sales of violent games to minors heard by the US Supreme Court as well as rumors of a poker game headed to Xbox Live, the cancellation of NBA Elite, and more.

Weekend Confirmed Ep. 33 - 11/05/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:02

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:05 End: 01:06:02

The Warning: Start: 01:07:08 End: 01:42:08

Music Break featuring "Fireworks": 01:42:08 End: 01:45:36

The Front Page: Start: 01:45:36 End: 02:18:38

NFL 'Tailgate': Start: 02:19:40 End: 02:26:37

Music Break this week features "Fireworks" by yOya. This track is from their "Nothing to Die" album available on iTunes. For more from them check out the official yOya site and follow them on Facebook. And if you live in the LA area, they're playing a free show tonight, Friday, Nov 5 at 7:30 at Ground Zero with Moving Picture Show.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Great show guys.

    Really enjoyed the discussion on urgency and time limits and just wanted to share one of my best experience of urgency without the use of an obvious time limit. That experience was with Metal Gear Solid 4 in the 'microwave' segment towards the end.

    It's a typical 'hammer button to survive' moment but the sense of urgency was created by Snakes on screen behavior and my connection to him as a character. I've grown up with the MGS series and Snake is a character that I love, so having him visibly show how much pain he was in just triggered something in me and I hammered that button until I couldn't lift up arm any longer.

    Ofcourse the genius part of that scene was that he wouldn't actually move any faster, but I bet I wasn't the only person that spamed the controller believing Snake's life depended on it.

    I guess what I'm getting at is if developers can create characters like Snake, or Gordon Freeman and Alex in a way that players get attached to them, you can create urgency in much more subtle ways.