Weekend Confirmed Episode 33

by Garnett Lee, Nov 05, 2010 12:00pm PDT
Related Topics – Kinect, Weekend Confirmed, Podcast

Microsoft unleashed the Kinect sensor add-on that brings controller-less play to the Xbox 360 and we've been playing with it and the first batch of games. But Dance Central, Kinect Adventures, and Kinect Sports aren't the only thing in Whatcha' Been Playin? The GoldenEye remake for Wii, Z.H.P., Fable 3, and more get in on the act as well. Your thoughts on videogame length, achievement systems, and the concepts of universal design spur the conversation in the Warning. We break down both sides in the challenge to California's law to prohibit the sales of violent games to minors heard by the US Supreme Court as well as rumors of a poker game headed to Xbox Live, the cancellation of NBA Elite, and more.

Weekend Confirmed Ep. 33 - 11/05/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:02

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:05 End: 01:06:02

The Warning: Start: 01:07:08 End: 01:42:08

Music Break featuring "Fireworks": 01:42:08 End: 01:45:36

The Front Page: Start: 01:45:36 End: 02:18:38

NFL 'Tailgate': Start: 02:19:40 End: 02:26:37

Music Break this week features "Fireworks" by yOya. This track is from their "Nothing to Die" album available on iTunes. For more from them check out the official yOya site and follow them on Facebook. And if you live in the LA area, they're playing a free show tonight, Friday, Nov 5 at 7:30 at Ground Zero with Moving Picture Show.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.


See All Comments | 51 Threads | 291 Comments
  • So the subject of the 2 hour highly polished experience came up and there are a couple of issues with it.

    1. Price. That’s a big issue. Some of you may say, yeah I’ll pay $60 for a highly polished 2 hour experience but when another studio puts out a 10 hour experience that’s just as polished for the same price which one are you more likely to buy? Plus I know this is more aimed at mainstream gamers but if any of you have friends like me who aren’t as big of a gamer as we are they tend to seek us out for recommendations. I don’t think I can recommend a 2 hour game that’s $60. And those recommendations do add up.

    2. Accessibility. A big theme this generation has been the discovery by many devs that their games might be too hard for the mainstream audience. Well a highly polished 2 hour game that’s supposed to be $60 is probably going to be introducing some new gameplay mechanics right. So how much of that 2 hour time limit do you spend getting the gamer comfortable with that mechanic? As big of a gamer as I am a tutorial is still necessary for me to get comfortable with a games mechanics. So how much of the time is devoted to that? How do you fit that into the narrative given this new standard? Speaking of narrative…

    3. Storytelling. Jeff said in response to a statement Brian was making “You can tell a story in a film in 2 or 3 hours”. Ever since games moved from primarily 2d to mainly 3d they’ve been trying to mimic movies in terms of storytelling and have failed at this. Games are not movies. Making a narrative focused 2-3 hour AAA game would worsen the already poor storytelling found in games. Movies require nothing from the person it’s presented to. You sit down, relax, and watch. The director tells the story and takes you were he wants to take you, the actors act out their role, and it ends the same every single time you see it. Games by their very nature require you to interact with it. This should change how the story is presented. Compare The Dark Night to Batman AA. Both executed the story in their given mediums fantastically. While the Dark Night told a masterful story in 2+ hours Arkum Asylum told a similarly great story in 15+ hours. Neither felt too long and both left me wanting more but for different reasons. So for arguments sake lets then try to make the narrative focus Batman AA a 2-3 hour experience. So like the Dark Night we can only deal with Joker instead of have a more varied group of villains. So Ivy, Bane, Croc, and the Brilliant scarecrow parts are out. Also since the game is so constrained for time we have to choose between the Combat encounters and the predator encounters. So we get rid of the predator encounters since the fighting may seem more fun. Also all the Riddler challenges are out and also all the Easter Eggs. So now we have a 2 hour game somewhere with all the interesting stuff out. That’s what we want right. I could go on about this but what do you guys think of my points?

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