Fallout: New Vegas Review
by Xav de Matos, Oct 27, 2010 5:30pm PDTObsidian Entertainment has made a name for itself over the years as a developer who could take another developer's property and spin it into a sequel that nearly reaches the same quality found in the original. Although its own first, original project was met with a grim response from critics and consumers alike, the rule for Obsidian has always been to craft a mostly solid next installment to a franchise. In terms of the aesthetic and core elements found in the last game in the series, Obsidian has nailed it in Fallout: New Vegas. Sadly, the game suffers from more than a few technical issues.
On a purely creative level, Fallout: New Vegas comes close to achieving the same level of quality as Bethesda's 2008 smash-hit, Fallout 3. However, under the microscope on a graphical and mechanical level, the games are worlds apart.
There are two core considerations to be made with Fallout: New Vegas. If what you're after is an addictive, well-written adventure that can go on for hours then this is a game you should play. However, if you often find yourself ripped out of gaming experiences due to crippling bugs and possibly game-breaking glitches, you might want to reconsider spending the next 30+ hours with Obsidian's latest.
Fallout: New Vegas sets its stage in the Mojave Wasteland. Like the Capital Wasteland before it, the Mojave is a desolate, desperate, and depressing world fueled by conflict and paranoia. Admittedly, I didn't think a fabricated stretch of Las Vegas would pull me in as much as spotting the real, but devastated-by-the-apocalypse landmarks of Washington, D.C. but New Vegas has a fresh charm. As empty and alone you might feel digging through graves on one side of the world, there's always the constant reminder of bustling life under the distant bright lights of a scorched Sin City.
Whereas Fallout 3 began at your character's birth, Fallout: New Vegas begins on a darker level--a rebirth of sorts. You, a courier on a delivery to the "untouched by the bombs" New Vegas, are ambushed, robbed, shot in the head and left to die among the dust and destruction apparent in the Mojave desert. After being patched up (and answering a slew of questions that will chisel out the core of "who you are and will become"), you set off on a mission to find the man who failed to take your life.
For me, the "revenge" plot of Fallout: New Vegas just didn't carry the same weight as Fallout 3's story, which saw you break free from one of the franchise's famous Vaults in search of your missing father. There was a sense of venturing out into the unknown in Bethesda's Fallout 3 that is just missing here. Rather than have this extended connection missing from your life that made you feel safe and innocent, New Vegas throws you into a world your character was already a part of, adding a thick dose of rage for your character's core motivation. It made the journey start on a limp note for me.
In Fallout 3, I always felt compelled--in my "good" run--to shape the Capital Wasteland into a utopia. In Fallout: New Vegas, I didn't feel like I had any effect on the world around me as a whole. At the end of Fallout 3 there was a sense of saving or preserving life, whereas the final conflict in Fallout: New Vegas is much more shallow.
The gameplay of New Vegas unfolds the same way it did in the last game in the series. You'll chart a course to go somewhere specific, but find something interesting along the way. You'll meet new people, take small jobs, which then transform into big decisions and three hours later find that you've forgotten your original intention. That sense of getting lost in the world and not caring is what makes Fallout: New Vegas a special kind of game. Obsidian did quite a few things to set New Vegas apart from Fallout 3, like giving players the ability to control companion actions, upgrade weapons, harvest what little plant-life remains to develop chems, and create ammo, but none of it held my attention. It always came down to me, happiliy alone, fighting off hordes of enemies. Although some dislike the combat, I tend to stick primarily to V.A.T.S. (as I did in Fallout 3) and still enjoyed the system.
Fallout: New Vegas also features a faction system, which is essentially forced upon you in order to complete the game. At first, not having a choice in working with these factions was counter-intuitive to what I came to expect from an open-world game of this nature. However, the game allows you to beautifully play each faction against one another to a point where I felt I should be boosting a non-existent "Con Artist" skill. In the end, there is just so much to see and do in Fallout: New Vegas, you'll rarely be bored.
That doesn't mean you won't be angry throughout the journey. Without sugarcoating it, Fallout: New Vegas is a technical disaster. The game features painfully slow load times and often halts the framerate to slideshow speeds. It completely crashed on me twelve times over the course of 40 hours. Seriously.
The A.I. is an embarrassment, often sending enemies rushing your way with a melee weapon as you pump rounds out of a high-powered weapon in their direction. The world flickers and pops into place. The laundry list of quest bugs I've seen on fan sites is comical ... and the list goes on. Fallout 3 had issues, too, but in New Vegas it's so prevalent that it might as well be listed as a feature on the back of the box.
It comes down to the experience. I can deal with bugs if the core gameplay is entertaining and the storyline is intelligent. Both are true of Fallout: New Vegas. It might look and feel as old as the last game in the series, but Fallout: New Vegas was something I'm glad I saw through to the end. It's a bleak, quirky, devastating, and twisted world, but it's one I can see myself walking through again in the future.
This review is based on a retail copy of Fallout: New Vegas for the PlayStation 3, provided by Bethesda Softworks.
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Comments
-Zero bugs (I had a total of 6 CTDs in 60 hours, and due to constantly quicksaves which are quite fast, lost a total of about 10 minutes of game play from those)
-No slow loads, after turning off the dumb feature to save on every transition
-No graphical problems (but you MUST turn down your settings if you don't have a card from the past few years, and I'd not suggest even trying this on a low end PC)
I vastly preferred this game to Fallout 3.. and I do mean VASTLY... but such is the nature of personal taste :)
Also, it is not a "revenge plot". That is only the start of the journey. As it becomes perfectly clear from the start of the game, the game focuses on the war of Hoover Dam. It's true that this isn't "saving the world" but for my taste, I don't find the concept of one person saving the world particularly likely, interesting, or believable...
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And yet, I absolutely love this game. It's a freaking blast to play if you have a high tolerance for bugs and glitches.
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How about this: The story, and the world itself makes more sense than anything in Fallout 3. This is a real Fallout game, whereas Fallout 3 was not.
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Can't comment on New Vegas though, as I decided to hold off on buying it until they get it all patched up. Lrn2betatest Obsidian!
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That being said, while the PC version can run just fine (and mine does.) there are bugs. Biggest of all? Quicksave does not work properly, if at all. I lost 6 hours of gametime hitting F5 only to find out the next day that it wasn't doing anything. MAKE SURE YOU MANUALLY SAVE.
I'm liking the overall lighter tone of this game (not so much survival horror as it is wild-west scifi.)
I'm excited to see what kind of expansions come out for this version.
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I'm pretty confused as to what to do in the end. I guess a bit of moral ambiguity is ok, but I've got three options now (Help Mr. House, Yes Man, or NCR) and none seem that satisfying. I've been trying to keep all three open as long as possible, finally closing off Legion and Khans recently. NCR wants me to kill off the BoS but I'm not sure I want to do that, but it looks like I'll have to to continue that quest line. Hrmph. I'll probably try all three at this point, but I'm currently tying up loose ends on quests and exploring now. I talked to the Yes Man once about the BoS after NCR was buddy buddy and NCR attacked me 3 minutes later and almost broke the game
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After playing this and the original 2 Fallout 3's would just seems dead. Where as here you actually feel like you have the different factions fighting each other over certain resources and the Civilian population getting caught in the middle.
I'm only 20 hrs into and just wandered into the Strip but this feels more like a Fallout game and FO3 should just be named Fallout DC.
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The other glaring bug was the upgrade terminal in the Lucky 38 but again, not really gamebreaking.
Second playhrough this time with mods, it's definitely crashing on me more though.
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On a semi-related note, the "Latest Features" box at the right of the page isn't displaying many of the recent reviews and other articles. Why is that?
Custom Config mod- http://www.mediafire.com/?5aa6cc6czwa25oe
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Before- http://www.flickr.com/photos/15539352@N02/5112013912/in/set-72157625107958711/lightbox/
After- http://www.flickr.com/photos/15539352@N02/5112027482/in/set-72157625107958711/lightbox/
Full set of screens- http://www.flickr.com/photos/15539352@N02/sets/72157625073566353/
I like everything that I liked about Fallout 3, being here but more of it and with nice tweaks.
I like the companion system, though maybe I was lucky and picked up two who really help my play style.
I like upgrading my weapons, and having ammo choices based on the situation.
I dont like the fact that a silenced rifle shot from range that alerts no one to my presence affects my reputation with the faction I just stuck a bullet into. Though I understand why it happens.
I dont like the fact that I can kill a member of a faction in their "town", and gain Karma ( they were bad men! ), loot their body, but I cant pick up the stimpack on the table next to them without losing karma, because that would be stealing ..
My vote if you liked Fallout, get this.
If you like big expansive RPGs, get this.
If you like post-apocalyptic shooters, get this.
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