Tribes Franchise Acquired by Global Agenda Dev, Returning With 'Tribes Universe'
by Alice O'Connor, Oct 25, 2010 7:50am PDTA new entry in the shooter series 'Tribes' is finally in the works, developed by the franchise's new owner, HiRez Studios--the dev behind shooter MMO Global Agenda.
The new game, titled Tribes Universe, is set to boast a persistent world with territory control and battles featuring over one hundred players, according to a feature rundown in the announcement post written by HiRez co-founder Erez Goren.
- Three Tribes (factions)
- Full clan (agency) support
- First person view (third person for some vehicles)
- Full vehicle support (ground and air)
- Full persistent world with territory control (no instances)
- PvP focused
- Huge outdoor maps (about 10x the area of sonoran desert)
- Large scale fights (100+ players)
- Jetpacks, skiing, lots of weapons, etc
The rights were previously owned by GarageGames, the tech company and developed founder by veterans of the Tribes series' creator Dynamix, who kicked it all off in 1999 with Starsiege: Tribes. The series' hallmarks were large, team-based battles on huge maps, deployable structures, jetpacks and super-fast movement known as "skiing," original born of a physics bug.
Another four Tribes games followed, the last of which was Irrational Games' Tribes: Vengeance in 2004. However, the series did receive a spiritual sequel of sorts in GarageGames' Fallen Empire: Legions for its browser-based browser-based games portal InstantAction, though the service is currently offline. GarageGames announced back in 2009 that the original Tribes would also hit InstantAction though it has yet to materialise and with the rights passed to HiRez, it's not clear whether it ever will.
There's no word yet on Tribes Universe's platforms or release date, though it's due to enter alpha testing in around three months. The pricing model hasn't been revealed either but as persistent worlds aren't free, it wouldn't be surprising if Tribes Universe followed Global Agenda's example and charges for the game and content updates but has no subscription fees.
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Comments
This looks worse then another Tribes: Vengeance. Global Agenda itself was a poor knockoff of Tribes, so they went straight for the kill and are just going to produce something with the Tribes name and Tribes items. This really pisses me off.
If they understood anything about the players that love Tribes, they would know they DON'T need a server managed by their company which will nickle and dime us every chance they get in order to have 100+ players. Tribes 2 had 128 player lan support and there were 64 player normal servers all over the place!
This is just wrong in so many ways. Are they going to allow the modability that was capable in Tribes 1 and 2 allowing players to make new content and completely new derivatives of the game? I highly doubt that's even possible in the MMO world unless they do something like Second life.
I will echo everyone elses concern here, we don't want a bastardized MMO designed to prey on our memories of the past glory of Tribes. If it's not going to be Tribes (Vengeance) DON'T MAKE IT AT ALL!
Tribes was and still is the single best FPS I've ever played on the PC and probably will ever play. Even now all the features they put into it are barely being added to new games and their implementation totally sucks. I honestly believe the developers of Tribes put everything they ever wanted to see in a FPS into one game and it was glorious. They wanted to make a great game and not something that would milk it's buyers. They even had free-DLC, which they called patches back then, even after being fired they still delivered to the community.
It's sad that you can tell how these things are going to turn out from a simple game announcement a few years before the game is going to come out. All the companies are the same and I, as well as my friends, played Global Agenda - it blows. Everyone wants to make the next WoW and no one actually cares about what makes a good game anymore.
They aren't even trying to make it a better incarnation of it's former glory. It's just going to have some Tribes-esque things in it that will make us go 'oooh, wow, a spinfuzor... remember when...' and the rest of it will suck. Developers don't seemingly know what gamers want, the only listen to the finance department that makes them stare at the MW2 and WoW piechart and tells them to make something that attracts those players. The only saving grace of that trend lately has been TF2.
Sadly my friends and I have even joked in the past that developers don't play their own games and I think that actually is becoming more and more prevalent. I almost think they aren't even gamers, they just know how to code and they're assigned a job task they do simply to get done with work and leave for the day like the rest of America. Even if the publishers didn't pummel them into submission through overworking and deadlines and they were freely allowed to design something that wasn't all about milking consumers, I highly doubt they're motivated enough to make something as epic as Tribes was. It's almost like they simply don't care anymore.
This all comes after an announcement for Firefall, which looks very promising and is made by a ex-Dynamix developer. They laid the IP to rest for nine years (screw Vengeance) only to have it come back in mockery of it's former glory.
Thread Truncated. Click to see all 11 replies.
> Fair enough. (Though I missed the part of my response where I said anything about how long I was playing GA) I would argue that that indicates that they love the Tribes universe and games and are persistent. I don't think GA blew... it didn't keep me playing for more than a couple of weeks, but it had the best FPS/MMO mechanics that have been put out there yet. The feel was a bit plastic, and the world too instanced and static... but multiple interconnected raids for territory control is a very good idea, and they made it work... not perfectly, but it was playable. There was level advancement... perhaps not as rubust as you might like, but the best implementation on a FPS I've seen. So they were in no way 'Just' ripping off tribes, they were trying to make your dream game... and they didn't get there... I don't know these guys and I'm not saying that Tribes Universe won't suck... if it's not fun to play or you don't like it THEN you have every right so say so... but to trash the developers before they have even shown anything of the game they are going to try to make for YOU... that's just sad.
I agree that the fact that the gaming industry is a money driven business is sad. We all wish we could make the games we want to without the thought of financial concerns... it sucks. At the same time, GA was trying a new model, and not one just designed to suck your money. As it launched the game was free to play after you bought it. And the free to play version was as robust as most online FPS offerings. On top of that you could pay to be part of the persistent territory control, but you only had to if you wanted to...if you were a casual player or just wanted to check the game out... or just wanted to play it like it was your typical multi player FPS then it was FREE (yes you bought the box like every other game, but there was no fee)
I'm not sure where I became associated with consoles... though I play console games and PC games... more PC than console though. But in any case while there has been plenty of drek in the past few years I think there have been more fantastic games recently than ever before... quality is on the rise, or at least more games are being made and the number of good games we get every year has gone up as a result. Seriously I can't keep up. There are many fantastic games that I have only played the first 10 hours of... it makes me kind of sad. Here's a list... feel free to say any of these were bad games (not saying they were perfict, just good games)
Portal
Bioshock
Fallout 3
Amnesia
Borderlands
Left 4Dead
Left4Dead2
League of Legends
Unreal Tournament III
Team Fortress 2
I could go on and on... sure the list of crap is longer...way longer, but so it always has been. We get good games, developers want to make good games. Support them in trying. Tell them what you want. Call them on it when when you don't like what they make, but be specific, be helpful. They didn't make a bad game because they hate you.
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