Dragon Age 2 Pre-Order-Exclusive 'BioWare Signature Edition' Offers $20 of DLC for Free
by Alice O'Connor, Oct 14, 2010 9:38am PDTPre-order Dragon Age 2 and you'll receive the 'BioWare Signature Edition' for free, with an estimated $20 of content including in-game goodies, developer BioWare has announced.
Available exclusively by pre-ordering, the fancy edition of BioWare's fantasy RPG sequel packs a download code for an extra playable character and new missions, the digital soundtrack, and "an exclusive in-game digital armory featuring a variety of weapons and other digital items."
BioWare has previously offered $15 of free downloadable content with new copies of Dragon Age: Origins as well as a hefty chunk of free DLC for new copies of Mass Effect 2 via its 'Cerberus Network', hoping to dissuade players from buying pre-owned games. It seems that pushing pre-orders may be the next step for the program which publisher Electronic Arts refers to as 'Project $10.'
"Over the past 15 years, we've been privileged to have the support of a passionate community of fans, who continue to grow in number with every game we release," said BioWare co-founder Dr. Ray Muzyka said in the announcement. "The BioWare Signature Edition of Dragon Age II is a chance for us to reward loyal fans who pre-order the game by providing them with additional high-quality content for free."
Dragon Age 2 is slated for release on PC, Xbox 360 and PlayStation 3 on March 8, 2011. However, the BioWare Signature Edition will only be available until January 11, 2011. After then, you'll only get plain old Dragon Age 2.
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Comments
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ME1 and ME2 were better RPGs than any other RPG in the last few years because it actually let you roleplay. Once you strip away the garbage, RPGs are about playing a role. Not a mage/fighter/thief, but an actual character such as a ruthless soldier or the eloquent diplomat etc etc. ME1/2 let you do this better than any other game since The Witcher and arguably better than The Witcher in certain aspects. DA:O was a pretty bad RPG all around. IMO, it's because your character was a blank slate and stayed that way. The entire gameworld never reacted to your actions. Your character never really developed beyond a shell. You might as well have been referred to as "McGuffin" or "Deus Ex Machina" for all that it mattered. Finally, the story was a cliche, trope ridden mess. ME1/2 were tropey and cliched but they also pulled it off very refreshingly. On top of that, ME really expanded how a Sci-Fi setting should be done. DA:O tried to do so, but ended up as generic high fantasy we've all seen a thousand times.
Oh well, this entire post will go over most people's heads because the notion of RPGs I described in the first paragraph is so ingrained in gamers nowadays. They'd rather have a +12 sword that's slightly better than their +10 sword already equipped than realize RPGs are more than just that.
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