Valve Announces Dota 2 for PC and Mac in 2011
by Brian Leahy, Oct 13, 2010 10:24am PDTAs promised, Valve has officially announced Dota 2, its project with DotA-Allstar's current developer IceFrog, for the PC and Mac to be released sometime in 2011 (via GameInformer)
The game is essentially Defense of the Ancients-Allstars and the Warcraft III mod's full 100+ character roster is being brought over in its entirety. The gameplay will also be unchanged.
"Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains. "IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it."
Dota 2, as a Valve project, will naturally use the Source Engine, which will get improvements to the global lighting engine along with true cloth simulation. Dota 2 will also gain integrated voice chat from its move outside of a Warcraft III mod. Dota 2 adds AI bots for disconnected players and for practice games, but there will not be a singleplayer campaign.
Steamworks will also be getting an overhaul for Dota 2 with support for in-game rewards, which can be earned by participating in the Dota 2 community. "Everything from unlocking new skins for your favorite hero to getting a unique title for writing a strategy guide is on the table," explains GameInformer. The improvements to both the Source Engine and Steamworks will be available to third-party developers after the launch of Dota 2.
Valve will also be adding a coaching system to the game, which will allow skilled players to log in as "coaches" and earn in-game rewards for highly-rated coaching, as voted by the students. A coach will be able to see the student's screen and give them tips and pointers over voice-chat.
"IceFrog was one of the smartest people we've ever met about doing that, and he was doing it with both hands tied behind his back, so to speak," said Valve founder Gabe Newell. He likens the future of Dota 2 as a "service" to that of Valve's Team Fortress 2. "Valve is going to keep building software around Dota and around the community and around Steamworks for Dota, but we're also going to build this system where the community can bring service to each other and be recognized for it," adds Johnson.
Dota 2, by all accounts, is a feature-laced port of the original DotA-Allstars to the Source Engine, not a new game. S2 Games (Heroes of Newerth) and Riot Games (League of Legends) both operate DotA-alike games, with HoN being much closer to the original DotA. League of Legends is quite different within the DotA sub-genre and is also free-to-play, supported by micro-transactions.
Valve's Dota 2 will be released in 2011 for the PC and Mac. Interested parties can find a lot more information over at Game Informer.
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Comments
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http://icefrogtruth.blogspot.com/
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Of course, it will sell millions, because it's Valve.
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http://www.rockpapershotgun.com/2010/10/15/an-anonymous-email-arrives-from-valve/
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If that pans out I will definitely try out the game when it comes out.
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"Ex / current Valve employees tell me the IceFrog/DOTA blog post is all false. Good to hear. Now, where's Half-Life Ep3? :)"
check out his twitter , cant find permalink ... new twitter scheme meh
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1) Allow a person to report anyone else, which will automatically include the last 30 lines of text / 30 seconds of audio that person said.
2) That person gets suspension/ban for things against the TOS, like racist/hate speech.
3) If the report is somehow false (someone reports another person just to try and get them in trouble, even if they didn't do anything wrong), then the suspension is turned onto the false reporter.
4) Any permanent ban based on this reporting doesn't do anything super evil like destroy your Steam account. Instead, it will cost you ~$10 to be able to play DOTA2 again.
Sure, this will require Valve to hire people to filter through reports, but I hear labor in India is pretty cheap, and they can understand us pretty well once they learn how American teenage assholes talk.
(I've been waiting for Microsoft to implement this for years on Xbox Live and I won't get back on there until they do something about all the idiocy that goes on over their voice chat systems.)
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However, I'm sure their usual level of polish and ongoing updates will easily make up for it. The community involvement they describe is fantastic. I know this is a dreadfully overused phrase, but if it turns out as they promise then it might in fact revolutionize multiplayer gaming for the better. Imagine how different the SC2 community would be if it had this kind of mentorship system.
Also I was eager to see what Valve's take on a fantasy setting would be and I was *not* disappointed. I really love this semi-realistic concept art style and I hope the game looks exactly like it. It manages to hit on familiar tropes in a positive way without being the same tired "swords and dragons and European style armour" sort of thing. I'm also really glad they didn't go with Blizzard's stupid "everything is chibi proportions" look.
Time will tell if it lives up, but I'm pretty excited.
An aside; I'm amazed how many people here don't RTFA and spout all these ridiculous claims of Valve stealing from indie devs, which are so stupid they're hardly worth bothering to refute.
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Couldn't care less.
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thought they were doing new heroes and crap.. bleehh
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A year later, L4D2 came out and most development shifted to that. Referencing TF2 when L4D/L4D2 are the more recent examples of the philosophy of their "service" mentality is disingenuous.
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http://www.moddb.com/mods/elements-of-war/downloads/1337-board-v7
http://www.moddb.com/mods/elements-of-war/videos/elements-of-war-sky-camera-system
The Elements of War camera system, available in ALL Source/Gold Source games/mods is perfect for a sky camera game. Unlike Zelda/Nox/Diablo/Alien Swarm and any of the others, my system allows the player to always look to the north of the screen. When you turn left or right, the screen rotates clockwise or counter-clockwise with you. Making it the perfect upgrade to any FPS'er player looking to play a sky camera game.
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But last hitting, denies, one perfect build... and ontop of that, it'll be just as unforgiving, so the community will be there as well. None of that is particularly fun to me.
Ah well. It is obviously plenty of peoples thing... was just hoping for something else. :)
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I vote for LOL.
Also I wonder how many times people are going to cry about the community? The game is ridiculously fun and rewarding. I'm nowhere near good, but I have lots of fun playing it by myself mostly or occasionally with a single partner
I don't want to think what will happen after this gets released
If Valve can successfully tackle attracting new players without killing the core game, than they'll have another community-blockbuster.
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yes i read about the coaches and the in-game help.
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