Weekend Confirmed Episode 29

By Garnett Lee, Oct 08, 2010 12:00pm PDT It's been a while since we had a guest so we figured it would be fun to have EGMi's Patrick Klepek join Garnett, Brian, and Jeff for this week's show. There's certainly plenty for them to talk about with games like Enslaved, Rock Band 3, Def Jam Rap Star, Gears of War 3, and more in Whatcha Been Playin? Your comments on everything from Halo: Reach's story to how you invest in a game's character open the Warning and then the conversation turns to whether games need the threat of failure to be fun. There's also a preview of Indiecade happening this weekend in Los Angeles before moving on to news in the Front Page. This week's top stories include Panasonic's new "Jungle" handheld, resurrected rumors of a Halo movie, and word of new Marvel superhero games.

Weekend Confirmed Ep. 29 - 10/08/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:52

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:56 End: 01:11:27

The Warning: Start: 01:12:40 End: 01:51:04

Music Break featuring "Infinite" by Bambu featuring Chase produced by Anon: 01:51:04 End: 01:53:23

The Front Page: Start: 01:53:23 End: 02:28:58

NFL Pick Three: Start: 02:30:00 End: 02:38:36

Music Break this week features the producer Anon and the track he produced for Bambu, "Infinite" featuring Chase. Domonic Dunlap, better known as Anon (short for Anonymous), is an L.A based music producer mostly known for his contributions to L.A. Based hip hop artist Bambu's last two solo albums (I Scream Bars for the Children, Papercuts). Known for his versatility in production, he tends to blend, soul sampling with electronic 80's inspired synths, classical, and world music.In addition to his unique production style, he separates himself from other producers by sporting a variety of masks keeping his identity secretive, hence the name "Anon". Through his production company, SpellBound Productions and his indie label 5ifth Phase Entertainment he plans on Evolving the game, and representing that breath of fresh air the industry has been missing. Catch Anon on Myspace, Reverbnation, Twitter, Facebook, and YouTube.

Our guest Patrick Klepek is senior editor of EGMi. Their current cover story features an in-depth look at pro mode in Rock Band 3

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I really liked the discussion about self-projection in video games. Under usual circumstances I choose the "good" choice when I play games. When it comes to grey area questions, these are some of my favorite gaming experiences. In Mass Effect 2 I found myself contemplating every decision, even the one to drink wine with the Doc. Just knowing that any decision might not only impact this game but a future one drove me to neurosis. And in the face of replay value with games like ME2 and Dragon Age, I typically only do one play through. As much as I want to go back and choose a different option to better my character; I force myself to come to terms with the decisions I've made, based on the information I had at the time.

    Dragon Age Spoiler:

    When I got to the end of DA and had spent the whole game choosing the "good" or "seemingly good" choices, just to be faced with a 3-way no win situation, it hurt. The larger part of me knew I was going to be the one that died, but I contemplated the choices for a solid 45mins. And as sucky as it was to watch my own funeral, I was elated by how the world I helped saved turned out.

    Thread Truncated. Click to see all 2 replies.

    • I feel the exact same way about the end of Dragon Age. This continues into spoiler territory.
      I knew that I did not want Logain to be a Grey Warden, so I knew that either Alistair or I would be the ones who died, because no way was I going to give the power of an old God to a witch who has sinister intentions. I applaud Bioware for allowing there to be an ending where my character died, but at the same time I wouldn't have had it end another way. The funeral scene was moving. Never would have thought there would be a game that ends with my characters funeral and I would be happy and moved by that ending. Bioware truly understands choice in games. I hope that we see more gray areas in Mass Effect 3, since they have shown they are more then capable of writing a game that exists in a very morally gray world.