Weekend Confirmed Episode 29

By Garnett Lee, Oct 08, 2010 12:00pm PDT It's been a while since we had a guest so we figured it would be fun to have EGMi's Patrick Klepek join Garnett, Brian, and Jeff for this week's show. There's certainly plenty for them to talk about with games like Enslaved, Rock Band 3, Def Jam Rap Star, Gears of War 3, and more in Whatcha Been Playin? Your comments on everything from Halo: Reach's story to how you invest in a game's character open the Warning and then the conversation turns to whether games need the threat of failure to be fun. There's also a preview of Indiecade happening this weekend in Los Angeles before moving on to news in the Front Page. This week's top stories include Panasonic's new "Jungle" handheld, resurrected rumors of a Halo movie, and word of new Marvel superhero games.

Weekend Confirmed Ep. 29 - 10/08/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:52

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:56 End: 01:11:27

The Warning: Start: 01:12:40 End: 01:51:04

Music Break featuring "Infinite" by Bambu featuring Chase produced by Anon: 01:51:04 End: 01:53:23

The Front Page: Start: 01:53:23 End: 02:28:58

NFL Pick Three: Start: 02:30:00 End: 02:38:36

Music Break this week features the producer Anon and the track he produced for Bambu, "Infinite" featuring Chase. Domonic Dunlap, better known as Anon (short for Anonymous), is an L.A based music producer mostly known for his contributions to L.A. Based hip hop artist Bambu's last two solo albums (I Scream Bars for the Children, Papercuts). Known for his versatility in production, he tends to blend, soul sampling with electronic 80's inspired synths, classical, and world music.In addition to his unique production style, he separates himself from other producers by sporting a variety of masks keeping his identity secretive, hence the name "Anon". Through his production company, SpellBound Productions and his indie label 5ifth Phase Entertainment he plans on Evolving the game, and representing that breath of fresh air the industry has been missing. Catch Anon on Myspace, Reverbnation, Twitter, Facebook, and YouTube.

Our guest Patrick Klepek is senior editor of EGMi. Their current cover story features an in-depth look at pro mode in Rock Band 3

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Hey guys,

    Great show this week. Patrick was an awsome addition to the group.

    A couple points I want to bring up. First off, regarding my comments on wanting a new consol generation in the not too distant future, I think I was a little unclear in my initial post. I didn't mean to sound like I want a new consol this fall... I do however feel like we are creeping up on the end of this generation, and that Microsoft and Sony trying to squeez another 3 or more years out of the 360 and PS3 is a bad idea.

    Also, keeping in mind that I'm a huge fan and have loads of respect for you all, I have to say that I found your collective response of "games are already HD, what could new technology possible bring to the table?" to be suprisingly short sighted and closed minded. More powerful hardware means so much more than higher resolution. It means....

    * More processing power for the game engine. This could mean everything from farther draw distances, to more characters on screen, to more advanced physics proccessing, to more advanced AI, etc.

    * Faster processing of HD graphics. The current generation of consols displays graphics in HD, but not every game is rendered in HD, and many that are still suffer from framerate issues. Do current 360 or PS3 games look like a Pixar movie? Until they do, we still have a lot of room for improved visuals.

    * As Brian mentioned, there would be faster loading times, more memory available for caching, etc.

    I get excited when I think about what developers will be able to do with more powerful hardware... not just better looking games, but larger, more complex, more subtle, and more sophisticated games.

    Thanks again for the great show!