Team Fortress 2 Adding Item Purchasing, Trading, Sets, and Customization
by Brian Leahy, Sep 30, 2010 7:27pm PDTValve has added an in-game store to Team Fortress 2 where players will be able to purchase items, previously available by playing the game, crafting, and trading. The update is not yet live, but here is a rundown of what will be contained in the patch.
The purchases will be made with funds in a player's Steam Wallet--now we know why that was added--and players will be able to add any amount they wish to their bankroll. Funds in the Wallet can be used anywhere in Steam to make regular purchases as well.
Item sets with bonuses will also be added for five classes--Soldier, Scout, Pyro, Sniper, and Spy--which will reward collectors and purchasers with additional buffs to their characters.
Players will now be able to trade items, though purchased items will not be tradeable in the short term, and customize others by naming them and changing their color scheme. Players will also be able to gift items to other players.
Community created items, beginning with the Polycount Pack, will also be sold and the creators will see some of the money earned on their item from Valve, though details are still forthcoming on this feature.
There are a lot of rules and policies surrounding the Mann-conomy update, which are all detailed in this FAQ provided by Valve.
Free updates will continue, though microtranscations have officially landed for the game. How do you feel about this update? Let us know in the comments.
Xbox Live Gold: is it still worth it?
Civilization 5: Brave New World adding Indonesia, Morocco
Tearaway preview: reaching into a new world
Batman voice actor says he's in 'next Arkham' game; no mention of Origins
Shadow Warrior trailer reveals 'reimagining'







Comments
Thread Truncated. Click to see all 10 replies.
If it helps, pretend that the item store doesn't exist!
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 9 replies.
Thread Truncated. Click to see all 2 replies.
i could go on but this is just going to be a game breaker for people with out set items
Thread Truncated. Click to see all 11 replies.
Steam makes money at our costs of fun.
What if you buy this stuff?
"Look at me, look at me! I can't play TF2 Seriously, so i purchase stuff to improve my l33T H4XX0R Skills to prove i am a noob who needs help at gaming."
Its just like all these VIP Servers:
"Buy a Server slot für 5$ a year and we make you cheat on our server the legal way!"
WTF???
Seriously? In the long term this update will ruin TF2.
Thread Truncated. Click to see all 2 replies.
But $20 hats is insanity, who in their right minds will pay that much?
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 14 replies.
If developers want to do this sort of thing they should include it in the terms and conditions at the time of purchase. If not then there should be a new version (TF3?) and make it clear the game will evolve - and not alter the game - This appears to be a money making scheme that has a captive audience of those who already bought the game. I was not happy when acheivements were introduced as they also were not in the game when I purchased it - but I put up with them. But this new addition is not welcome at all.
As someone else said - "I was a fan of Valve" But I also am not any longer and will not purchase anything else from Valve - in face give me my money back.
Finding things were not always part of the game.
In NZ there is a Consumer Guarentees Act and Fair Trading Act - I believe this change in program contrevens both acts and I may even consider hitting Steam up for a refund on this basis (they were the retailer I purchased the game from).
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 5 replies.
It's stupid to think Valve wouldn't eventually cash in on TF2 and you can eventually get these through gameplay, so I don't think it's all that bad. Valve definitely loses some credit doing this as the last bastion for PC gamers.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
The prices are reasonable, you get them permanently (unlike a lot of other microtransaction games), and if you don't want to spend any money, everything that effects gameplay can be obtained quite easily through gameplay just as before. Also, they aren't going to stop releasing items, game modes, updates, etc. for free, they just give people another couple of ways to get them (buy or trade). Personally, I don't have a problem with it.
Thread Truncated. Click to see all 3 replies.
Besides, you can still obtain items the normal way. No harm in adding a payable option for those who suck.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 6 replies.
**********
PC Gamer: Just to be absolutely clear: everything you can buy with real money is also available to find or craft for free?
Robin Walker: Almost everything. There are a really small number of cosmetic items that you can’t find. On the flip side, there are a few items that aren’t purchasable either. Our main goal was to make sure that all gameplay affecting items are findable, so that no-one can buy an in-game advantage over someone who’s choosing to find their items.
************
http://www.pcgamer.com/2010/09/30/interview-valve-on-why-theyre-selling-team-fortress-2-items-for-real-money/
Thread Truncated. Click to see all 2 replies.
Game Over Valve, cya.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Si.
So long!
You must be logged in to post.