No Plans for Super Street Fighter IV PC; Piracy Blamed

By Brian Leahy, Sep 22, 2010 10:20am PDT Producer Yoshinori Ono has revealed that there are currently no plans to bring Super Street Fighter IV to the PC due to piracy in an interview with 4Gamer (via Andriasang).

Ono does realize that piracy of the PC version gave the game a wider spread, but Capcom could not continue with the title being "free" in certain territories. A PC release wasn't ruled out, but it would hinge on better anti-piracy protection.

A PC port would be incredibly easy to create at this point as the arcade version in development runs on hardware that is essentially a Windows XP machine. This also means that an illegal version of the game could find its way online. Earlier this year, pirates were able to rip BlazBlue: Continuum Shift, which runs on the same arcade hardware, and release it as a fully functioning PC program.

The arcade version will add two new characters and a host of new balance changes. It is possible that these balance changes could hit consoles at some point.

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  • Besides, I refuse to take seriously any further complaints of "piracy" as a reason for not releasing on PC until the major publishers reveal the terms of their agreements with Microsoft and Sony vis-a-vis console exclusivity agreements and the like. They don't have to reveal the fine print or exact dollar amounts, but they should be forced to reveal the general nature of the agreements and an outline of the most common terms for those agreements.

    At least SOME of them are almost certainly using the "piracy" foil to draw attention away from practices that are blatantly anti-competitive and are designed to remove the market influence of consumers.

    Then they run around complaining about how other people are harming the industry in the long term. Unbelievable.

  • Alright, I'm absolutely done with Capcom.

    I have little problem with not developing for PC. I mean sure, it can be frustrating to not see a game come out on your platform of choice, but that's the nature of the business.

    No, what I have a problem with is when a developer makes a habit of outright LYING about their PC releases of lack thereof. This includes Rockstar ("we won't release on PC except maybe we will once we've gotten you to buy it on consoles first"), this includes Microsoft Game Studios ("piracy concerns" = mandate for console exclusivity and the price premium that entails), and now it includes Capcom, for similar reasons.

    Maybe piracy is harming the industry to a certain degree, but the serial deception these big publishers engage in with their best customers undoubtedly harms the industry and just compounds the very sort of problems they like to bitch about so often and so loudly.

    If you want people to buy your games, stop treating your customers as if they were your enemies. Period.