The patch that was to enable multiplayer along with other gameplay fixes for Stardock's Elemental: War of Magic has been delayed until next week. It had been scheduled to release today, but wasn't ready.
In a post titled, "Making use of a lesson learned," no doubt referring to the game's shaky launch, Stardock CEO Brad Wardell explains the slight delay:
The bad news is that we're going to have to delay v1.08 for a few days. The internal QA deadline for the test build was this morning and unfortunately it needed a few more hours before being submitted. Rather than even remotely risk something that is going to cause pain (for our players and us) I'm just pushing it until the next QA slot which is next Tuesday.
The good news is that there will be "substantially more game play improvements in v1.08 than originally intended" as the extra time will give the team time to incorporate "spell changes, tactical battle tweaks and such."
It's good to hear that Brad and Stardock are opting to take a bit more time with a release than previous patches to make sure that the QA process happens in full.