Brink Dev Diary Talks Up Game's Single and Multiplayer Connection
by Xav de Matos, Aug 24, 2010 6:50pm PDTIn case you were wondering how excited the developers of Brink are for their upcoming shooter to hit the market, the answer is "lots."
In the third developer diary for the upcoming shooter, the team at Splash Damage discuss how Brink will finally blur the lines between online gaming and offline gaming. This will be done, they explain, by having one character that carries over through both modes of play.
Brink is set to launch next spring. For more coverage makes sure to read our hands-on preview of the game from QuakeCon 2010.
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LOOT, skills, upgrades, I am sold.
I am really looking forward to this game, any details on the class system? The class systems was not mentioned at all in this vid, has that been dropped?
Nice vid, thnx.
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Its like one of these action toy advertisements that tell you THERE ARE ENDLESS ADVENTURES TO BE HAD, THE FUN NEVER STOPS, THE STORIES YOU CAN EXPERIENCE WITH THIS ARE JUST LIMITED BY YOUR IMAGINATION blah blah, while in reality its an action figure that can't even move its limbs properly. At least that how it seemed.
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While I didn't like ET: Quake Wars that much, their presentation, polish, and innovative features are pretty high up there.
(They get a LOT of cred for Wolf: ET, too!)
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Still, will definitely try and get some gametime somehow.
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