Call of Duty: Black Ops Getting Post-Launch PC Mod Tools
by Xav de Matos, Aug 24, 2010 8:35am PDTIt looks like Treyarch is doing anything it can to ensure its upcoming title is welcomed with open arms by the PC community.
Treyarch's Cesar "PCDev" Stastny revealed Call of Duty: Black Ops the PC version of the anticipated shooter would include tools for PC modders some time after the game's November 9 launch date. (Note: We have updated this portion of the article to include the Treyarch employee's name) Unfortunately, what those tools are have yet to be determined:
We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch.
Additionally, the forum post "confirmed" that Black Ops would feature a "dev console."
Shacknews contacted Activision yesterday to confirm everything the post claims; however, we have yet to receive any reply from the publishing giant.
Although we were initially skeptical of Treyarch's fourth stab at the Call of Duty franchise, we walked away impressed after getting hands-on time with the title. Make sure to read our detailed impressions of the game from last week's Microsoft X10 event.
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Comments
Download tools.
Learn how to build/script.
Make hot shit.
Get a job.
http://wiki.treyarch.com/wiki/Main_Page
Do it.
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Excellent news! In a related story, I plan to hold off on buying this game at least until post-modding-opening-game-up-ness.
The devs can say all the want. It's still Activision pulling their strings.
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I never remembered to try it before, but I went through a couple levels of CoD4 with cg_fov set to 80 (instead of the default 65). It looked so much better; I felt like I was actually holding a rifle instead of some sort of rifle-shaped turret, and I didn't have that "tunnel vision" feeling. 90 seemed to be too wide for my seating position, but 80 felt great. This was with a 4x3 monitor running 1600 x 1200 (yes, there are still PC gamers with 4x3 monitors; I like how it gives me more vertical screen area, and I wish that 4x3 LCD monitors were still being produced).
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Nothing on Dedicated Servers, but there may be some Mod Tools news coming in the future, I'll pass it along once I have it. -- Robert Bowling, December 13, 2009 3:14 PM
So yeah, about those Modern Warfare 2 mod tools...
Seriously, though I loved some HL2 mods like insurgency and Dystopia, but how many did that game have? Like over 2,000? How many really ever got played? Sarcasm aside, mod support is overrated imo. Stuff like dedicated servers makes much more of a difference.
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A nice change for once, good stuff.
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If true, it's a nice backpedal from Infinity Ward's scorched earth campaign against having MW2 PC being anything besides "the way we designed and balanced it". I would like to see better PC version controls, especially getting rid of the Halo-esque "swap weapon" thing and go back to a CoD1 style control where you can always have a sidearm at the ready. I'd also love to see a mod where you can carry 4 weapons, so you don't have to regret being stuck with the wrong weapon, and play around with a diverse arsenal in some level parts.
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http://www.ModDB.com/Mods/Elements-of-War
Long live the Quake engine!
MODS ALL THE FUCKING WAY WOOOO
PC FTW!
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It's a Topsy Turvy world we live in.
I'll get both of my FPS fix in Black Ops and BFBC2 Vietnam expansion. MoH didnt exactly feel and look good for me...
This is actually great news. Addition of dedicated server (which should never be taken out in the first place), console, and now mod tools. How awesome. If only the price can be reduced back to $50 for PC...
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