Weekend Confirmed Episode 22

By Garnett Lee, Aug 20, 2010 12:00pm PDT This weekend gets confirmed with a powerful show that rocks from start to finish. Kane & Lynch 2: Dog Days, Lara Croft: Guardian of Light, Monday Night Combat, and a QuakeCon report get the party started on the right foot in Whatcha' Been Playin? Your thoughts on maturity in games and balancing difficulty with reward lead off the Warning before the question of whether it's okay to leave games unfinished finally gets discussed. Gamecom announcements alone could fill the Front Page but there's also a quick review of the July NPD sales figures and, of course, Jeff tops it off with a little excitement for Bioshock Infinite.

Weekend Confirmed Ep. 22 - 08/20/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:21

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:47 End: 01:04:33

The Warning: Start: 01:05:36 End: 01:37:20

Music Break featuring "Yaa I Get It" by Shad K Start: 01:37:20 End: 01:40:10

The Front Page: Start: 01:40:10 End: 02:16:21

Music Break this week comes from Shad K with his single "Yaa I Get It" on Black Box Recordings, which is available now on iTunes and Shad's worldwide store. Shad can also be found on MySpace and Facebook. Don't miss his The Old Prince Still Lives at Home video

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Weekend Confirmed will be taping live at PAX! Hope you can join us Saturday, Sep 4 at 2pm in the Serpent Theatre.

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  • Jeff had a great point in comparing video games to summer action movies. The reason they aren't taken seriously by people outside the industry is because no matter how much control over your actions you're given it still boils down to shoot guy A to solve problem B. I immediately think of the episode of the Office where Michael is in improv class and for every situation they come up with he pulls out an imaginary gun and shoots everyone. No matter how intricate the scene could have been the story is moot because he just kills everyone. By the end of the scene everyone looks at Michael as if he's the crazy psycho and they basically tell him no more guns. I applaud any game designer that says the same...no more guns. Jeff suggested Flower as a nice change of pace, but you don't have to go to the other side of the spectrum to prove the point. I think this concept is what made adventure games great because if you had a gun in an adventure game it would break the entire story. Basically, not every movie has to be the Expendibles just like not every game needs to be MC2.