THQ Says Warhammer 40,000: Space Marine Will Use Steamworks, Not Games For Windows Live
by Xav de Matos, Aug 13, 2010 1:00pm PDTFollowing our report last night that Warhammer 40,000: Space Marine would "likely" use Games For Windows Live, THQ has finally commented on the burning question regarding PC platform confirming that GFWL is not the direction Relic is going in, after all.
When Space Marine was first announced for the PC, Shacknews attempted to confirm whether Relic would continue to use the Games for Windows Live platform rather than switch to the Steamworks version. Unfortunately, THQ refused to comment.
During a preview event at the Relic office, THQ confirmed the version being shown was the PC version. Today, THQ tells Shacknews that the version shown at Relic was actually an Xbox 360 version emulated on the PC -- which could explain why the game was previewed with an Xbox 360 controller, rather than a mouse and keyboard -- and that the GFWL prompt was a result of emulation. (Note: The notification prompts seen were from GFWL and not Xbox 360.)
Following the demo we asked producer Andy Lang whether Space Marine would use GFWL or Steamworks, prompting a response of, "We're not talking about that." However, Lang would confirm that we did spot the GFWL user interface during the demo. When asked whether Relic had already decided on a particular platform for its PC version, Lang said the decision was already made.
Although we were not able to confirm the decided PC platform at the time of publishing, it appeared likely that Relic would continue to use Games for Windows Live. THQ finally fessed up earlier today and confirmed to Shacknews that Relic will use the Steamworks platform for Warhammer 40,000: Space Marine.
A full interview with producer Andy Lang will be available later today.
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Comments
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Fuck GFWL its a load of shit.
Steam might not be the best thing in the world to some but i have never had any problems with it.
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But really, I don't have a big problem with GFWL. It seems alright, if not exactly ideal. The problem I have is with its implementation in most titles. I'll use DoW2 as an example. This is a title that required the use of Steam. You couldn't play the game without starting and logging into Steam. Then, once you're in the game, it required you to use an entirely different network with an entirely different login (if you're smart) for matchmaking and achievements and the like.
So the user wound up having to log into a Steam account, start the game, THEN log in to Games for Windows LIVE, and then choose yet another player account if they were playing the campaign! Why? It's completely senseless. If you're going to require the use of Steam, then why not actually use Steam's features?
I never understood that decision at all. From any perspective. Maybe they came to the same conclusion.
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http://www.superherohype.com/news/articles/105715-karl-urban-is-the-new-judge-dredd
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With this and New Vegas, I wonder if GFWL is done for. Some big third party developers were willing to give it an honest go (GTA IV, Fallout 3) but Microsoft has just let GFWL stagnate for years now, and it's arguably hurting the main product. PC customers are on Steam or battle.net and those platforms will continue to absorb more of them.
Microsoft has pretty much lost/given away a major competitive advantage by failing to bring their PC and console user base together and it will come back to bite them in the ass big time. I was a GFWL fan at first but the service hasn't changed or improved from the end user's standpoint since it debuted. To hell with them. They can sit behind their Xbox walled garden and rot. By the time they realize they need to move out of it, it will be too late.
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