Rage Engine 'id Tech 5' Will Only Be Licensed to Bethesda-Published Games

By Alice O'Connor, Aug 13, 2010 7:00am PDT id Software's flashy new engine id Tech 5, which is powering Rage, will not be licensed to third party developers unless their game is published by id's fellow ZeniMax Media subsidiary Bethesda, CEO Todd Hollenshead has told Eurogamer.

"It's going to be used within ZeniMax, so we're not going to license it to external parties," Hollenshead explained. "It's like, look, this is a competitive advantage and we want to keep it within games we publish--not necessarily exclusively to id or id titles, but if you're going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing."

Bethesda's development arm, of course, is behind the RPG series The Elder Scrolls and, more recently, Fallout 3--sprawling open-world games which could well benefit from the large and unique worlds that id Tech 5 is built to enable.

Licensed id technology has powered a huge number of third-party games over the years, ranging from Rise of the Triad and Half-Life to Call of Duty and Brink. id wizard John Carmack yesterday demonstrated id Tech 5 running at 60fps on an iPhone.

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17 Threads | 83 Comments

  • This makes sense up to a certain point, but even though I'm not a huge fan of Epic games (I like them, just not always my thing), they've really gone up in my esteem with what they are doing with the Unreal Dev Kit, which is the exact opposite of what iD is doing.

    Their monthly updates to it are always full of interesting new features, and it really allows anyone to get into to it and make cool shit.
    With crytech seeming to be planning on releasing a similar version of sandbox to the public, I'm surprised and saddened I won't be able to do the same with iD tech 5.

  • Seems obvious to me that Zenimax saw Rage, thought (like everyone else did) "Man that's like Fallout but an action game!" and then started thinking about how awesome it would be to have an engine developer in the stable.

    Bada boom, bada bing, id's games and more importantly their engines are exclusive to their games now. I think a sweet looking Fallout and Oblivion sequel will eventually come from this.

    I think id was tired of peddling their engine to developers who are increasingly focused on either using what they already know 1) Unreal engine or 2) want to use what their publisher builds in-house. So id was watching their cash crop become the digital equivalent of tobacco and Zenimax saw a chance to have a very advanced, awesome looking engine for their own games plus three licenses with great history (Wolfenstein, Doom, and Quake).

    Having Carmack become one of their employees was not horrible either.