Rage Engine 'id Tech 5' Will Only Be Licensed to Bethesda-Published Games
by Alice O'Connor, Aug 13, 2010 2:00pm PDTid Software's flashy new engine id Tech 5, which is powering Rage, will not be licensed to third party developers unless their game is published by id's fellow ZeniMax Media subsidiary Bethesda, CEO Todd Hollenshead has told Eurogamer.
"It's going to be used within ZeniMax, so we're not going to license it to external parties," Hollenshead explained. "It's like, look, this is a competitive advantage and we want to keep it within games we publish--not necessarily exclusively to id or id titles, but if you're going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing."
Bethesda's development arm, of course, is behind the RPG series The Elder Scrolls and, more recently, Fallout 3--sprawling open-world games which could well benefit from the large and unique worlds that id Tech 5 is built to enable.
Licensed id technology has powered a huge number of third-party games over the years, ranging from Rise of the Triad and Half-Life to Call of Duty and Brink. id wizard John Carmack yesterday demonstrated id Tech 5 running at 60fps on an iPhone.
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Their monthly updates to it are always full of interesting new features, and it really allows anyone to get into to it and make cool shit.
With crytech seeming to be planning on releasing a similar version of sandbox to the public, I'm surprised and saddened I won't be able to do the same with iD tech 5.
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Bada boom, bada bing, id's games and more importantly their engines are exclusive to their games now. I think a sweet looking Fallout and Oblivion sequel will eventually come from this.
I think id was tired of peddling their engine to developers who are increasingly focused on either using what they already know 1) Unreal engine or 2) want to use what their publisher builds in-house. So id was watching their cash crop become the digital equivalent of tobacco and Zenimax saw a chance to have a very advanced, awesome looking engine for their own games plus three licenses with great history (Wolfenstein, Doom, and Quake).
Having Carmack become one of their employees was not horrible either.
I hope to see this engine in the next elder scrolls game, but I highly doubt it...
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I say good for them, I hope that this will bring more devs into that Zenimax fold as they tend to make solid products that have great legs considering the fickle nature of PC gaming, if it's still being supported this long after release there must be something done right.
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I think it's sad that Carmack's tech is being put in a cage. However, I have a feeling that indie developers will have easy access to this engine. Whether they want it would be another question.
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